//--------------- Khu mat khuat ------------------ public static void khuMatKhuat(ref B_Rep w, Vector v) { Vector n; for (int i = 0; i < w.nPoly - 2; i++) { n = w.poly[i].PVector; if (n.x * v.x + n.y * v.y + n.z * v.z < 0) w.poly[i].Visible = 0; else w.poly[i].Visible = 1; } }
public static void tinhPhapVector(ref B_Rep w, double phiTraiDat, double tetaTraiDat) { Point3D p1 = new Point3D(); Point3D p2 = new Point3D(); Point3D p3 = new Point3D(); Vector n = new Vector(); for (int i = 0; i < w.nPoly - 2; i++) { p1 = w.vert[w.poly[i].Vertexes[0]]; p2 = w.vert[w.poly[i].Vertexes[1]]; p3 = w.vert[w.poly[i].Vertexes[2]]; DoiHeToaDo(ref p1, 200, phiTraiDat, tetaTraiDat); DoiHeToaDo(ref p2, 200, phiTraiDat, tetaTraiDat); DoiHeToaDo(ref p3, 200, phiTraiDat, tetaTraiDat); n.x = p1.y * (p2.z - p3.z) + p2.y * (p3.z - p1.z) + p3.y * (p1.z - p2.z); n.y = p1.z * (p2.x - p3.x) + p2.z * (p3.x - p1.x) + p3.z * (p1.x - p2.x); n.z = p1.x * (p2.y - p3.y) + p2.x * (p3.y - p1.y) + p3.x * (p1.y - p2.y); w.poly[i].PVector = n; } }
public void khuMatKhuat(Vector vTraiDat) { Drawing.khuMatKhuat(ref this.wireFrame, vTraiDat); }