Esempio n. 1
0
 public void MultiChanneltest()
 {
     AS.Wall.Material mat = AS.Wall.Material.OakWoodCarpeted;
     AS.Room room = new AS.Room();
     room.FloorMaterial = AS.Wall.Material.Brick;
     room.CeilingMaterial = AS.Wall.Material.OakWood;
     room.CeilingHeight = 2;
     room.AddWall(new AS.Wall(0, 0, 4, 0, mat));
     room.AddWall(new AS.Wall(0, 0, 0, 10, mat));
     room.AddWall(new AS.Wall(4, 0, 4, 10, mat));
     room.AddWall(new AS.Wall(0, 10, 4, 10, mat));
     AS.SoundPoint source = new AS.SoundPoint(2, 1);
     source.Sound = AS.Sound.GetSoundFromWav(@"D:\Whistling.wav");
     room.AddSource(source);
     room.AddListener(new AS.ListenerPoint(1, 8, new AS.Line(0, 0, -1, 0), AS.ListenerPoint.Cardioid));
     room.AddListener(new AS.ListenerPoint(3, 8, new AS.Line(0, 0, 1, 0), AS.ListenerPoint.Cardioid));
     room.AddListener(new AS.ListenerPoint(2, 8, 2));
     room.Listeners[2].Channel = (AS.Sound.Channel) 3;
     room.CalculateSound();
     AS.Sound sound = room.GetSoundFromListeners();
     sound.AdjustVolume(0.75);
     sound.CreateWav(@"D:\Result.wav");
 }
Esempio n. 2
0
        public void PrimaryReflectionsComplexTest()
        {
            AS.Wall.Material mat = AS.Wall.Material.OakWoodCarpeted;
            AS.Room room = new AS.Room();
            room.FloorMaterial = AS.Wall.Material.Brick;
            room.CeilingMaterial = AS.Wall.Material.OakWood;
            room.CeilingHeight = 2;
            room.AddWall(new AS.Wall(0, 0, 4, 0, mat));
            room.AddWall(new AS.Wall(0, 0, 0, 10, mat));
            room.AddWall(new AS.Wall(4, 0, 4, 10, mat));
            room.AddWall(new AS.Wall(0, 10, 4, 10, mat));
            AS.SoundPoint source = new AS.SoundPoint(2, 1);
            source.Sound = AS.Sound.GetSoundFromWav(@"D:\Whistling.wav");
            room.AddSource(source);
            room.AddListener(new AS.ListenerPoint(1, 8,new AS.Line(0,0,-1,0),AS.ListenerPoint.Cardioid));
            room.AddListener(new AS.ListenerPoint(3, 8, new AS.Line(0,0,1,0),AS.ListenerPoint.Cardioid ));

            room.CalculateSound();
            AS.Sound sound = new AS.Sound(2,source.Sound.DiscretionRate,source.Sound.BitsPerSample);
            sound.Add(room.Listeners[1].Sound,0,0,0);
            sound.Add(room.Listeners[0].Sound,0,1,0);
            sound.AdjustVolume(0.75);
            //sound.SetVolume(0.6,0);
            //sound.SetVolume(0.6,1);
            sound.CreateWav(@"D:\Result.wav");
        }
Esempio n. 3
0
        public void PrimaryReflectionsHugeTest()
        {
            AS.Wall.Material mat = AS.Wall.Material.Brick;
            AS.Room room = new AS.Room();
            room.FloorMaterial = AS.Wall.Material.Brick;
            room.CeilingMaterial = AS.Wall.Material.OakWood;
            room.CeilingHeight = 2;
            room.AddWall(new AS.Wall(0,5,10,0,mat));
            room.AddWall(new AS.Wall(10,0,20,5,mat));
            room.AddWall(new AS.Wall(20,5,20,45,mat));
            room.AddWall(new AS.Wall(20,45,0,45,mat));
            room.AddWall(new AS.Wall(0,45,0,5, mat));
            AS.SoundPoint source = new AS.SoundPoint(10,40);
            source.Sound = AS.Sound.GetSoundFromWav(@"D:\dirac.wav");
            room.AddSource(source);
            room.AddListener(new AS.ListenerPoint(9,4));
            room.AddListener(new AS.ListenerPoint(11,4));

            room.CalculateSound();
            AS.Sound sound = new AS.Sound(2, source.Sound.DiscretionRate, source.Sound.BitsPerSample);
            sound.Add(room.Listeners[1].Sound, 0, 0, 0);
            sound.Add(room.Listeners[0].Sound, 0, 1, 0);
            sound.AdjustVolume(0.75);
            //sound.SetVolume(0.6, 0);
            //sound.SetVolume(0.6, 1);
            sound.CreateWav(@"D:\diracR.wav");
            Console.WriteLine(GC.GetTotalMemory(false)/(1024*1024)+"");
        }