Esempio n. 1
0
        // returns the eqiv. array of bytes (with CRC checksum added) of a frame structure
        public byte[] frame2Bytes(EZFrame frame)
        {
            int framelen = 5 + frame.PayloadLength + 4; // 5 header bytes plus payload, plus starter, terminator and CRC checksum

            byte[] rawframe = new byte[framelen];

            rawframe[0] = framestarter;
            rawframe[1] = frame.SenderID;
            rawframe[2] = frame.ReceiverID;
            rawframe[3] = frame.Ftype;
            rawframe[4] = (byte)(frame.PayloadLength & 0x0FF);
            rawframe[5] = (byte)((frame.PayloadLength >> 8) & 0x0FF);
            int i;

            for (i = 0; i < frame.PayloadLength; i++)
            {
                rawframe[6 + i] = frame.Payload[i];
            }
            rawframe[framelen - 3] = frameterminator;
            // now adding CRC
            ushort crc = calculateCRC(rawframe, framelen - 2);

            rawframe[framelen - 2] = (byte)(crc & 0x0FF);
            rawframe[framelen - 1] = (byte)((crc >> 8) & 0x0FF);

            return(rawframe);
        }
Esempio n. 2
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        // handle next frame
        public void receivedNewFrame(EZFrame frame)
        {
            // sending acknowledgement
            NetDevice.sendAcknowledge(PacketSenderID);
            // copying payload bytes into the packet
            int i;
            int startindex = EZRoboNetDevice.MAX_FRAME_PAYLOAD_LENGTH * FramesReceived;

            for (i = 0; i < frame.PayloadLength; i++)
            {
                CurrentPacket[startindex + i] = frame.Payload[i];
            }
            // frame payload copied
            // increasing number of received frames
            FramesReceived++;



            // now changing state
            if (FramesReceived == TotalFrames)
            {
                state = EZRoboNetDevice.stPacketReady;
            }
            else
            {
                state = EZRoboNetDevice.stReceiving;
                // marking time for next frame arrival possible timeout
                FrameReceptionStartTime = DateTime.Now;
            }
        }
Esempio n. 3
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        // handling internal state according to input and triggering appropriate actions
        public void transitionAction(EZFrame frame)
        {
            switch (state)
            {
            case EZRoboNetDevice.stReceiving:     // in the process of receiving frames
                switch (frame.Ftype)
                {
                case EZRoboNetDevice.t_Ping:         // just reply and go back to wait for the next frame in the sequence
                    NetDevice.sendAcknowledge(frame.SenderID);

                    state = EZRoboNetDevice.stReceiving;
                    break;

                case EZRoboNetDevice.t_Data:              // Data frame arrived. See if we can fill the packet some more
                    if (PacketSenderID == frame.SenderID) // received a frame from the original sender
                    {
                        receivedNewFrame(frame);
                    }
                    else
                    {         // packet does not originate fron the current sender
                              // disposing inetercepted frame

                        state = EZRoboNetDevice.stReceiving;         // still waiting for a new frame
                    }
                    break;

                case EZRoboNetDevice.t_Acknowledge:         // acknowledgment packet arrived
                    // do nothing. dispose the frame

                    break;
                }
                break;

            case EZRoboNetDevice.stPacketReady:     // a packet is ready to be handled
                switch (frame.Ftype)
                {
                case EZRoboNetDevice.t_Ping:         //  ping frame
                    NetDevice.sendAcknowledge(frame.SenderID);

                    state = EZRoboNetDevice.stPacketReady;
                    break;

                case EZRoboNetDevice.t_Acknowledge:         // acknowledge frame
                    // ignore

                    state = EZRoboNetDevice.stPacketReady;
                    break;

                case EZRoboNetDevice.t_Data:         // a data frame
                    // ignore until packeready state has been served

                    state = EZRoboNetDevice.stPacketReady;
                    break;
                }
                break;
            } // end big state switch
        }
Esempio n. 4
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        // create an acknowledgement frame
        public EZFrame makeAcknowledge(byte receiver_id)
        {
            EZFrame frame = new EZFrame();

            frame.SenderID      = NodeID;
            frame.ReceiverID    = receiver_id;
            frame.Ftype         = t_Acknowledge;
            frame.PayloadLength = 2;
            frame.Payload       = new byte[frame.PayloadLength];
            frame.Payload[0]    = 0;
            frame.Payload[1]    = 0;

            return(frame);
        }
Esempio n. 5
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        // **************** handling the Incomplete Packets Queue **********************
        // insert new packet reception FSM
        public void InsertNewIncompletePacket(EZFrame frame)
        {
            int i;

            // shifting the queue to the right
            for (i = IncompletePacketsNum; i > 0; i--)
            {
                IncompletePackets[i] = IncompletePackets[i - 1];
            }
            // increasing number of Packets
            IncompletePacketsNum++;
            // adding new packet reception FSM
            IncompletePackets[0] = new EZStationPacketFSM(this, frame);
        }
Esempio n. 6
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        // send acknowledgment
        public void sendAcknowledge(byte receiver_id)
        {
            EZFrame ackframe = makeAcknowledge(receiver_id);

            // converting struct to  bytes
            byte[] rawackframe = frame2Bytes(ackframe);
            // retrieving length
            ushort framelength = getRawFrameLength(rawackframe);

            // sending bytes

            CommPort.Write(rawackframe, 0, framelength);

            // done
        }
Esempio n. 7
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        public EZStationPacketFSM(EZRoboNetDevice device, EZFrame frame)
        {
            // registering the Net Device
            NetDevice = device;

            // capturing time of first reception
            ReceptionStartTime = DateTime.Now;
            // acknowledging
            NetDevice.sendAcknowledge(PacketSenderID);
            // retrieving sender id

            PacketSenderID = frame.SenderID;
            // calculating total packet length
            ushort packetlength = (ushort)(frame.Payload[3] + 256 * frame.Payload[4] + 5);

            CurrentPacketLength = packetlength;
            // calculating total number of frames required for full packet transmission
            TotalFrames = packetlength / EZRoboNetDevice.MAX_FRAME_PAYLOAD_LENGTH + 1;
            // allocating memory space for the packet being received
            CurrentPacket = new byte[packetlength];
            // now filling initial space in CurrentPacket
            int i;

            for (i = 0; i < frame.PayloadLength; i++)
            {
                CurrentPacket[i] = frame.Payload[i];
            }
            // done copying

            // setting number of frames received to 1
            FramesReceived = 1;
            // sending an acknowledgement frame
            NetDevice.sendAcknowledge(frame.SenderID);

            if (FramesReceived < TotalFrames)
            { // need to receive more
                state = EZRoboNetDevice.stReceiving;
                // marrking time of acknowledgement
                FrameReceptionStartTime = DateTime.Now;
            }
            else
            {
                state          = EZRoboNetDevice.stPacketReady;
                FramesReceived = 0;
                TotalFrames    = 0;
            }
        }
Esempio n. 8
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        // send the next frame of the current packet
        public void sendNextFrame()
        {
            // creating the first frame
            EZFrame frame = new EZFrame();

            frame.SenderID   = NodeID;
            frame.ReceiverID = PacketReceiverID;
            frame.Ftype      = t_Data;
            ushort payloadlen, index;

            index = (ushort)(FramesSent * MAX_FRAME_PAYLOAD_LENGTH);
            if (FramesSent == TotalFrames - 1)
            {
                payloadlen = (ushort)(CurrentPacketLength % MAX_FRAME_PAYLOAD_LENGTH);
            }
            else
            {
                payloadlen = MAX_FRAME_PAYLOAD_LENGTH;
            }
            int i;

            frame.PayloadLength = payloadlen;
            frame.Payload       = new byte[payloadlen];

            for (i = 0; i < payloadlen; i++)
            {
                frame.Payload[i] = CurrentPacket[i + index];
            }
            // frame created
            byte[] rawframe    = frame2Bytes(frame);
            int    rawframelen = getRawFrameLength(rawframe);

            // stream the packet through the serial port with a delay per character

            CommPort.Write(rawframe, 0, rawframelen);


            // god forbid, packet was sent. Changing state now
            state = stWaitingAcknowledge;
            // marking frame transmission time for possible acknowledge timeout
            FrameTransmissionStartTime = DateTime.Now;
        }
Esempio n. 9
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        // Convert bytes to a Frame structure
        public EZFrame bytes2Frame(byte[] rawframe)
        {
            EZFrame frame      = new EZFrame();
            ushort  payloadlen = (ushort)(rawframe[4] + 256 * rawframe[5]);

            frame.SenderID      = rawframe[1];
            frame.ReceiverID    = rawframe[2];
            frame.Ftype         = rawframe[3];
            frame.PayloadLength = payloadlen;

            frame.Payload = new byte[payloadlen];
            int i;

            for (i = 0; i < payloadlen; i++)
            {
                frame.Payload[i] = rawframe[6 + i];
            }

            return(frame);
        }
Esempio n. 10
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        // processData. processData assembles the frames and calls to transitionAction
        public void processData(SerialBuffer sBuffer)
        {
            int i;

            int numBytesToRead = sBuffer.bytesAvailable(); // let's see what we 've got...

            do
            {
                if (remainingBytes == 0)     // previous frame was fully read
                {
                    if (numBytesToRead >= 6) // nead at least 6 bytes to read frame header
                    // get the first 6 bytes (starter(1)+sender-receiverid(2)+frame type(1)+payload length (2))
                    // reading first 6 bytes into FrameHead

                    {
                        sBuffer.readBytes(FrameHead, 6);
                        // now cheking for framestarter character mismatch
                        if (FrameHead[0] != framestarter)
                        {
                            flushSerialBuffer(sBuffer);
                        }
                        else     // reamaining bytes should be the payload length plus the terminator and two CRC bytes
                        {
                            remainingBytes = FrameHead[4] + FrameHead[5] * 256 + 3;
                        }
                    }
                }
                else if (numBytesToRead >= remainingBytes)
                {                                           // it's time to get the remaining frame(s)
                    int    totalBytes = remainingBytes + 6; // calculate total length
                    byte[] buffer     = new byte[totalBytes];
                    byte[] remBuffer  = new byte[remainingBytes];
                    // now reading remaining bytes as estimated using the frame header
                    // going altogether
                    sBuffer.readBytes(remBuffer, remainingBytes);

                    // tailoring bufhead and rembuffer into buffer

                    for (i = 0; i < totalBytes; i++)
                    {
                        if (i < 6)
                        {
                            buffer[i] = FrameHead[i];
                        }
                        else
                        {
                            buffer[i] = remBuffer[i - 6];
                        }
                    }

                    // now handling the message...
                    // checking terminator and CRC
                    ushort CRC = (ushort)(buffer[totalBytes - 2] + 256 * buffer[totalBytes - 1]);

                    if ((buffer[totalBytes - 3] == frameterminator) && (checkCRC(buffer, totalBytes - 2, CRC)))
                    {
                        EZFrame frame = bytes2Frame(buffer);
                        // done
                        if (frame.ReceiverID == NodeID) // packet addressed to this node
                        {
                            transitionAction(frame);    // change internal state and act
                        }
                    }


                    // clearing remaining bytes
                    remainingBytes = 0;
                }

                numBytesToRead = sBuffer.bytesAvailable();
            } while ((numBytesToRead >= remainingBytes) && (remainingBytes > 0));
        }
Esempio n. 11
0
        // handling internal state according to input and triggering appropriate actions
        public void transitionAction(EZFrame frame)
        {
            switch (state)
            {
            case stIdle:                               // not in process process of receiving or sending
                if (frame.Ftype == t_Ping)
                {                                      // received a ping frame. will acknowledge immediately...
                    sendAcknowledge(frame.SenderID);
                    state = stIdle;                    // state remains idle
                }
                else if (frame.Ftype == t_Acknowledge) // ignoring a random acknowledge
                {
                    state = stIdle;
                }
                else
                {     // any other type of frame
                    // now looking up the incomplete Packets Queue
                    EZStationPacketFSM incompletePack = findIncompletePacket(frame.SenderID);
                    if (incompletePack != null)
                    {
                        incompletePack.transitionAction(frame);
                    }
                    else
                    {    // adding a new incomplete pack
                        InsertNewIncompletePacket(frame);
                    }

                    state = stIdle;     // still idle
                }
                break;

            case stSending:     // in the process of sending a packet. still, handling the incoming

                if (frame.Ftype == t_Ping)
                {                                      // received a ping frame. will acknowledge immediately...
                    sendAcknowledge(frame.SenderID);
                    state = stSending;                 // state remains stSending
                }
                else if (frame.Ftype == t_Acknowledge) // ignoring a random acknowledge
                {
                    state = stSending;                 // keep on sending
                }
                else
                {     // any other type of frame
                    // now looking up the incomplete Packets Queue
                    EZStationPacketFSM incompletePack = findIncompletePacket(frame.SenderID);
                    if (incompletePack != null)
                    {
                        incompletePack.transitionAction(frame);
                    }
                    else
                    {    // adding a new incomplete pack
                        InsertNewIncompletePacket(frame);
                    }

                    state = stSending;     // still Sending
                }

                break;

            case stWaitingAcknowledge:     // expecting a frame reception acknowledgement
                if (frame.Ftype == t_Ping) // casual ping. immediate reply
                {
                    sendAcknowledge(frame.SenderID);
                    // state remains
                    state = stWaitingAcknowledge;
                }
                else if (frame.Ftype == t_Acknowledge)
                {         // received and acknowledge frame
                    if (frame.SenderID == PacketReceiverID)
                    {
                        // increasing number of sent frames
                        FramesSent++;
                        if (FramesSent == TotalFrames)
                        {        // all sent
                            PacketReceiverID = 0;
                            state            = stIdle;
                        }
                        else
                        {         // need to send more frames
                            state = stSending;
                            sendNextFrame();
                        }
                    }
                    else
                    {
                        state = stWaitingAcknowledge;
                    }
                }
                else
                {         // assigning frame to proper Incomplete Packet recipient
                    // any other type of frame
                    // now looking up the incomplete Packets Queue
                    EZStationPacketFSM incompletePack = findIncompletePacket(frame.SenderID);
                    if (incompletePack != null)
                    {
                        incompletePack.transitionAction(frame);
                    }
                    else
                    {        // adding a new incomplete pack
                        InsertNewIncompletePacket(frame);
                    }

                    state = stWaitingAcknowledge;         // still Waiting for acknowledge
                }
                break;
            } // end big state switch
        }