Esempio n. 1
0
        private void CreateTextureNode(string filename)
        {
            EZMFile ezmFile = EZMFile.Load(filename);

            ezmFile.LoadTextures();
            var rootElement = this.scene.RootNode;

            for (int i = 0; i < ezmFile.MeshSystem.Meshes.Length; i++)
            {
                EZMMesh      mesh      = ezmFile.MeshSystem.Meshes[i];
                EZMAnimation animation = ezmFile.MeshSystem.Animations.Length > 0 ? ezmFile.MeshSystem.Animations[0] : null;
                var          container = new EZMVertexBufferContainer(mesh, animation);
                for (int j = 0; j < mesh.MeshSections.Length; j++)
                {
                    var model = new EZMTextureModel(container, mesh.MeshSections[j]);
                    var node  = EZMTextureNode.Create(model);
                    rootElement.Children.Add(node);
                }
            }
        }
Esempio n. 2
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        public static EZMTextureNode Create(EZMTextureModel model)
        {
            int    boneCount          = model.BoneCount;
            string completeVertexCode = vertexCode.Replace("UNDEFINED_BONE_COUNT", string.Format("{0}", boneCount));
            var    vs    = new VertexShader(completeVertexCode);
            var    fs    = new FragmentShader(fragmentCode);
            var    array = new ShaderArray(vs, fs);
            var    map   = new AttributeMap();

            map.Add("inPosition", EZMTextureModel.strPosition);
            //map.Add("inNormal", EZMTextureModel.strNormal);
            map.Add("inUV", EZMTextureModel.strUV);
            map.Add("inBlendWeights", EZMTextureModel.strBlendWeights);
            map.Add("inBlendIndices", EZMTextureModel.strBlendIndices);
            var builder = new RenderMethodBuilder(array, map);//, new PolygonModeSwitch(PolygonMode.Line));
            var node    = new EZMTextureNode(model, builder);

            node.Initialize();

            return(node);
        }
Esempio n. 3
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 private EZMTextureNode(EZMTextureModel model, params RenderMethodBuilder[] builders) : base(model, builders)
 {
     this.textureModel = model;
 }