Esempio n. 1
0
        private void ShowRewardEffect(GoodsType goods, int count, Vector3 startPos)
        {
            if (goods == GoodsType.KEY)
            {
                ShowRewardKey(goods, count, startPos);
                return;
            }
            if (goods != GoodsType.GOLD && goods != GoodsType.DIAMOND && goods != GoodsType.CAMPSITE_REWARD)
            {
                return;
            }

            int     effectNum = count > m_RewardEffectNum || count < 0 ? m_RewardEffectNum : count;
            TokenUI tokenUi   = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);

            if (tokenUi != null)
            {
                m_IdEffectCountDic[goods] += effectNum;
                tokenUi.UnLockById(goods, false, false);
                for (int i = 0; i < effectNum; i++)
                {
                    RewardEffectUi_RewardItem rewardEffect = RewardItem.GetInstance();
                    float radius = 0f;
                    if (effectNum > 1)
                    {
                        radius = Random.Range(m_RewardEffectRadius * 0.2f, m_RewardEffectRadius);
                    }
                    float   angle     = (float)Random.Range(0, 360);
                    float   x         = radius * Mathf.Cos(angle);
                    float   y         = radius * Mathf.Sin(angle);
                    Vector3 effectPos = new Vector3(startPos.x + x, startPos.y + y, startPos.z);
                    rewardEffect.Init(goods, effectPos, startPos, this, tokenUi);
                }
            }
        }
Esempio n. 2
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        public void ResetRoot()
        {
            Root.gameObject.SetActive(true);
            TokenUI tokenUI = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);

            tokenUI?.SetBgImageActive(false);
        }
Esempio n. 3
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        public override void Recycle()
        {
            base.Recycle();
            TokenUI tokenUI = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);

            tokenUI?.SetBgImageActive(true);
        }
Esempio n. 4
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        public override void Release()
        {
            UnRegisterListeners();
            base.Release();
            TokenUI tokenUI = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);

            tokenUI?.SetBgImageActive(true);
        }
Esempio n. 5
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        public override void Init <T>(string name, UIInfo info, T arg)
        {
            base.Init(name, info, arg);

            ShowTaskInfo();
            TokenUI tokenUI = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);

            tokenUI?.SetBgImageActive(false);
        }
        private void OnCompleteOne()
        {
            TokenUI tokenUi = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);
            bool    isEnd   = m_Parent.EndOne(goods);

            if (tokenUi != null)
            {
                tokenUi.UnLockById(goods, isEnd, true);
            }
            Destroy(gameObject);
        }
        public void Init(GoodsType goods, Vector3 pos, Vector3 startPos, RewardEffectUi parent, TokenUI tokenUI)
        {
            this.goods = goods;
            m_Parent   = parent;
            m_TokenUi  = tokenUI;

            InitIcon(goods);

            GetComponent <RectTransform>().position = startPos;
            gameObject.SetActive(true);
            InitLockPos(goods, pos);
        }
Esempio n. 8
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        public override void Recycle()
        {
            base.Recycle();
            UnregisterListeners();
            CommonUI commonUi = Global.gApp.gUiMgr.GetPanelCompent <CommonUI>(Wndid.CommonPanel);

            commonUi.ResetOrderLayer();
            TokenUI tokenUi = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);

            tokenUi?.SetAddGoldValid(true);
            Global.gApp.gMainRoleUI.RemoveDragCtrl();
            Global.gApp.gMainRoleUI.Hide();
            CloseSubPanels();
        }
Esempio n. 9
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        public override void Release()
        {
            base.Release();
            UnregisterListeners();
            CommonUI commonUi = Global.gApp.gUiMgr.GetPanelCompent <CommonUI>(Wndid.CommonPanel);

            commonUi.ResetOrderLayer();
            TokenUI tokenUi = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);

            tokenUi?.SetAddGoldValid(true);
            if (gameObject.activeSelf)
            {
                Global.gApp.gMainRoleUI.Hide();
            }
            CloseSubPanels();
        }
Esempio n. 10
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        public override void Init <T>(string name, UIInfo info, T arg)
        {
            base.Init(name, info, arg);
            Global.gApp.gMainRoleUI.Show();
            var dragRoleModel = RotateNode.gameObject.GetComponent <DragRoleModel>();

            Global.gApp.gMainRoleUI.AddDragCtrl(dragRoleModel);
            RefreshMainWeaponData();
            RefreshLevelList();
            RefreshIdleReward();
            RefreshIdleRate();
            RegisterListeners();
            InvokeRepeating("RefreshIdleReward", 60f, 60f);
            CommonUI commonUi = Global.gApp.gUiMgr.GetPanelCompent <CommonUI>(Wndid.CommonPanel);

            commonUi?.SetOrderLayer(info.Order - 1);
            TokenUI tokenUi = Global.gApp.gUiMgr.GetPanelCompent <TokenUI>(Wndid.TokenUI);

            tokenUi?.SetAddGoldValid(false);
            bool idleRewardOpen = PlayerDataMgr.singleton.ModuleIsOpen(GameModuleType.IdleReward);

            IdleRewardNode.gameObject.SetActive(idleRewardOpen);
            QuickIdleNode.gameObject.SetActive(idleRewardOpen);
        }