Esempio n. 1
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 public override void Init(TaskModeMgr mgr, GameObject playerGo)
 {
     m_FightArrowType = FightTaskUiType.KillApointMonster;
     m_OriCount       = m_KillCount;
     m_WaveMgr        = Global.gApp.CurScene.GetWaveMgr();
     base.Init(mgr, playerGo);
 }
Esempio n. 2
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 public override void Init(TaskModeMgr mgr, GameObject playerGo)
 {
     m_FightArrowType = FightTaskUiType.Empty;
     gameObject.SetActive(false);
     m_Player = Global.gApp.CurScene.GetMainPlayerComp();
     base.Init(mgr, playerGo);
 }
Esempio n. 3
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 public override void Init(TaskModeMgr mgr, GameObject playerGo)
 {
     m_WaveMgr        = Global.gApp.CurScene.GetWaveMgr();
     m_FightArrowType = FightTaskUiType.Empty;
     base.Init(mgr, playerGo);
     if (m_Waves.Count == 0)
     {
         int[] waveIds = Global.gApp.CurScene.GetPassData().waveID;
         m_Waves.Capacity = waveIds.Length;
         foreach (int id in waveIds)
         {
             m_Waves.Add(id);
         }
     }
     m_AllWave = new List <Wave>(m_Waves.Count);
     foreach (int waveId in m_Waves)
     {
         Wave wave = m_WaveMgr.GetWavesById(waveId);
         if (wave != null)
         {
             m_AllWave.Add(wave);
         }
     }
     RegisterListener();
 }
Esempio n. 4
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        public override void Init(TaskModeMgr mgr, GameObject playerGo)
        {
            base.Init(mgr, playerGo);
            string tips = Global.gApp.gGameData.GetTipsInCurLanguage(m_TargetTipsId[0]);

            m_Tips = tips;
        }
Esempio n. 5
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 public override void Init(TaskModeMgr mgr, GameObject playerGo)
 {
     m_FightArrowType = FightTaskUiType.CollectProp;
     gameObject.SetActive(false);
     base.Init(mgr, playerGo);
     m_NpcProp = GetComponentInChildren <NpcProp>();
     m_NpcProp.gameObject.GetComponent <Collider2D>().enabled = false;
 }
Esempio n. 6
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 public virtual void Init(TaskModeMgr mgr, GameObject playerGo)
 {
     m_PlayerTsf        = playerGo.transform;
     m_TaskModeMgr      = mgr;
     m_TaskState        = TaskState.Wait;
     m_InNormalPass     = Global.gApp.CurScene.IsNormalPass();
     m_OriCountDownTime = m_CountDownTime;
     Global.gApp.gMsgDispatcher.Broadcast <int, FightTaskUiType>(MsgIds.CreateTaskIcon, m_OrderIndex, m_FightArrowType);
 }
Esempio n. 7
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 public override void Init(TaskModeMgr mgr, GameObject playerGo)
 {
     m_FightArrowType = FightTaskUiType.CollectProp;
     gameObject.SetActive(false);
     base.Init(mgr, playerGo);
     BaseProp[] props = GetComponentsInChildren <BaseProp>();
     foreach (BaseProp prop in props)
     {
         m_Props.Add(prop.gameObject);
         prop.GetComponent <Collider2D>().enabled = false;
     }
     m_TargetPropCount = props.Length;
 }
Esempio n. 8
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 public override void Init(TaskModeMgr mgr, GameObject playerGo)
 {
     m_FightArrowType = FightTaskUiType.CollectProp;
     base.Init(mgr, playerGo);
     if (m_PlotTipsId.Count >= 4)
     {
         string tips = Global.gApp.gGameData.GetTipsInCurLanguage(m_PlotTipsId[3]);
         m_Tips = tips;
     }
     m_TriggerNode    = transform.Find("TriggerNode");
     m_PropNode       = transform.Find("NormalProp").gameObject;
     m_PropEffectNode = transform.Find("NormalPropEffect").gameObject;
     m_CurProp        = m_PropNode.GetComponent <BaseProp>();
     SetTargetTsf(m_PropNode.transform);
 }
Esempio n. 9
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 public override void Init(TaskModeMgr mgr, GameObject playerGo)
 {
     m_FightArrowType = FightTaskUiType.Empty;
     gameObject.SetActive(false);
     base.Init(mgr, playerGo);
 }
Esempio n. 10
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 public override void Init(TaskModeMgr mgr, GameObject playerGo)
 {
     m_FightArrowType = FightTaskUiType.KillApointMonster;
     base.Init(mgr, playerGo);
 }
Esempio n. 11
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        public override void Init()
        {
            base.Init();
            CreateColliderMap();
            m_PlayerMgr = new PlayerMgr();
            CreateMainPlayer();

            if (m_SceneType == SceneType.NormalScene)
            {
                Global.gApp.gCamCompt.GetComponentInChildren <MoveToBoss>().Reset();
                base.InitCamera("Prefabs/MapData/Camera/MainCamera");
                QualitySettings.shadowDistance = 35;
                InitBornNodeInfo();
                AddTipNpc(40);
            }
            else if (m_SceneType == SceneType.CarScene)
            {
                Global.gApp.gCamCompt.transform.position = Vector3.zero;
                Global.gApp.gCamCompt.GetComponentInChildren <MoveToBoss>().Reset();
                Global.gApp.gCamCompt.enabled = false;
                base.InitCamera("Prefabs/MapData/Camera/CarCamera2");
                QualitySettings.shadowDistance = 50;
            }
            else
            {
                Global.gApp.gCamCompt.GetComponentInChildren <MoveToBoss>().Reset();
                QualitySettings.shadowDistance           = 50;
                Global.gApp.gCamCompt.transform.position = Vector3.zero;
                Global.gApp.gCamCompt.enabled            = false;
                base.InitCamera("Prefabs/MapData/Camera/CarCamera3");
            }
            Global.gApp.gUiMgr.OpenPanel(Wndid.FightPanel);
            Global.gApp.gUiMgr.OpenPanel(Wndid.RewardEffectUi);
            m_PropMgr = new PropMgr();

            m_WaveMgr = new WaveMgr(m_PassData, m_MainPlayer);
            // lastInit
            m_TaskModeMgr = new TaskModeMgr(m_MapGo.transform, m_MainPlayer, m_PassData);

            m_TaskModeMgr.BeginTask();
            //m_GamePlay.Init(m_PassData, this, m_MapGo,m_MainPlayer.transform);
            //m_GamePlay.BroadMsg();


            DarkEffect de = m_MainCamera.GetComponent <DarkEffect>();

            if (de != null)
            {
                de.enabled = (m_PassData.limitView != 0);
                if (de.enabled)
                {
                    Global.gApp.gMsgDispatcher.Broadcast <GameObject, bool, int>(MsgIds.FocusGameObject, m_MainPlayer, true, 355);
                }
            }

            if (m_PassData.enableVIT != 0)
            {
                Global.gApp.gMsgDispatcher.Broadcast <string, string, float>(MsgIds.AddFightUICountItem, "PlayerEnergyProp", "PlayerEnergyProp", 10);
            }
            if (m_SceneType != SceneType.CarScene)
            {
                Global.gApp.gGameCtrl.EffectCache.CacheEffect(EffectConfig.DeadEffect, 20);
            }
            else
            {
                Global.gApp.gGameCtrl.EffectCache.CacheEffect(EffectConfig.DeadEffect, 5);
                Global.gApp.gGameCtrl.EffectCache.CacheEffect(EffectConfig.DeadEffect1, 20);
            }
            InitSpecialSceneSpeed();
        }
 public override void Init(TaskModeMgr mgr, GameObject playerGo)
 {
     m_FightArrowType = FightTaskUiType.ArrivePoint;
     base.Init(mgr, playerGo);
 }