private void AddHittedEnemyEffect(Monster monster) { if (monster.CheckCanAddHittedEffect()) { GameObject effect = GetHittedEnemyEffect(); if (effect != null) { effect.transform.SetParent(monster.GetBodyNode(), false); effect.transform.position = monster.GetBodyNode().position; } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag(GameConstVal.MonsterTag) && collision.gameObject.layer != GameConstVal.FlyMonsterLayer) { Monster monster = collision.gameObject.GetComponent <Monster>(); monster.OnHit_Pos(m_Damage, transform); if (monster.CheckCanAddHittedEffect()) { GameObject effect = GetHittedEnemyEffect(); effect.transform.SetParent(monster.transform, false); effect.transform.position = monster.transform.position; } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag(GameConstVal.MonsterTag)) { Global.gApp.gAudioSource.PlayOneShot(HittedEnemyClip); Monster monster = collision.gameObject.GetComponent <Monster>(); monster.OnHit_Simple(m_Damage, transform); if (monster.CheckCanAddHittedEffect()) { GameObject effect = GetHittedEnemyEffect(); effect.transform.SetParent(monster.transform, false); effect.transform.position = monster.transform.position; } } }
private void OnTriggerEnter2D(Collider2D collision) { if (m_IsInDelayDestroy) { return; } GameObject obj = collision.gameObject; if (obj.CompareTag(GameConstVal.MapTag)) { Global.gApp.gAudioSource.PlayOneShot(HittedEnemyClip); //m_IsInDelayDestroy = true; AddHittedWallEffect(); //Recycle(); } else if (obj.CompareTag(GameConstVal.MonsterTag)) { //m_IsInDelayDestroy = true; Global.gApp.gAudioSource.PlayOneShot(HittedEnemyClip); Monster monster = collision.gameObject.GetComponent <Monster>(); monster.OnHit_Up(m_Damage, transform); if (LinkBullet != null) { GameObject linkBullet = Instantiate(LinkBullet); linkBullet.GetComponent <ElecPopBullet>().Init(monster.gameObject, m_Damage); } if (monster.CheckCanAddHittedEffect()) { GameObject effect = GetHittedEnemyEffect(); if (effect != null) { effect.transform.SetParent(monster.GetBodyNode(), false); effect.transform.position = monster.GetBodyNode().position; } } //Recycle(); } //else if (obj.CompareTag(GameConstVal.ShieldTag)) //{ // m_IsInDelayDestroy = true; // Global.gApp.gAudioSource.PlayOneShot(HittedEnemyClip); // collision.gameObject.GetComponent<AIShieldEvent>().AddHittedEffect(transform.position); // //Recycle(); //} }
private void OnTriggerEnter2D(Collider2D collision) { if (m_IsInDelayDestroy) { return; } GameObject obj = collision.gameObject; if (obj.CompareTag(GameConstVal.MapTag)) { Global.gApp.gAudioSource.PlayOneShot(HittedEnemyClip); m_IsInDelayDestroy = true; gameObject.GetComponent <Collider2D>().enabled = false; //AddHittedWallEffect(); Destroy(gameObject); } else if (obj.CompareTag(GameConstVal.MonsterTag)) { Global.gApp.gAudioSource.PlayOneShot(HittedEnemyClip); Monster monster = collision.gameObject.GetComponent <Monster>(); monster.OnHit_Vec(m_Damage, transform); monster.AddBuff(AiBuffType.MoveSpeed, EffectTime, ReduceSpeed); if (monster.CheckCanAddHittedEffect()) { GameObject effect = GetHittedEnemyEffect(); if (effect != null) { effect.transform.SetParent(monster.GetBodyNode(), false); effect.transform.position = monster.GetBodyNode().position; } } } else if (obj.CompareTag(GameConstVal.ShieldTag)) { Global.gApp.gAudioSource.PlayOneShot(HittedEnemyClip); collision.gameObject.GetComponent <AIShieldEvent>().AddHittedEffect(transform.position); m_IsInDelayDestroy = true; gameObject.GetComponent <Collider2D>().enabled = false; Destroy(gameObject); } }
protected void AddHittedEffect(Monster monster, bool forceToEmeny = false, bool forceToBullet = false) { if (forceToBullet) { GameObject effect = GetHittedEnemyEffect(); if (effect != null) { if (m_BulletEffect != null) { effect.transform.position = m_BulletEffect.transform.position; } else { effect.transform.position = transform.position; } } } else if (monster.CheckCanAddHittedEffect()) { GameObject effect = GetHittedEnemyEffect(); if (effect != null) { if (m_BulletEffect != null && !forceToEmeny) { effect.transform.position = m_BulletEffect.transform.position; } else if (monster != null) { effect.transform.position = monster.GetBodyNode().position; } else { effect.transform.position = transform.position; } } } }