void Awake()
        {
            Instance = this;

            int   gridWith   = 10;
            int   gridHeight = 10;
            float cellSize   = 1f;

            grid = new GridXZ <GridObject>(gridWith, gridHeight, cellSize, new Vector3(-5, 0, -5), (GridXZ <GridObject> g, int x, int y) => new GridObject(g, x, y));

            placedObjectTypeSO = placedObjectTypeSOList[0];
        }
Esempio n. 2
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        private void RefreshVisual()
        {
            if (visual != null)
            {
                Destroy(visual.gameObject);
                visual = null;
            }

            PlacedObjectTypeSO placedObjectTypeSO = GridBuildingSystem.Instance.GetPlacedObjectTypeSO();

            if (placedObjectTypeSO != null)
            {
                visual                  = Instantiate(placedObjectTypeSO.visual, Vector3.zero, Quaternion.identity);
                visual.parent           = transform;
                visual.localPosition    = Vector3.zero;
                visual.localEulerAngles = Vector3.zero;
                SetLayerRecursive(visual.gameObject, 11);
            }
        }
        void Update()
        {
            if (Input.GetMouseButtonDown(0) && placedObjectTypeSO != null)
            {
                Vector3 mousePosition = LC_Utils.GetMouseWorldPosition_Ray();
                grid.GetXZ(mousePosition, out int x, out int z);

                Vector2Int placedObjectOrigin = new Vector2Int(x, z);
                placedObjectOrigin = grid.ValidateGridPosition(placedObjectOrigin);
                List <Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionsList(new Vector2Int(x, z), dir);

                // Test
                bool canBuild = true;
                foreach (Vector2Int gridPosition in gridPositionList)
                {
                    Debug.Log("Search: " + gridPosition.x + "; " + gridPosition.y);
                    if (!grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
                    {
                        Debug.Log("Cannot here!!");
                        // Cannot build here
                        canBuild = false;
                        break;
                    }
                }

                //GridObject gridObject = grid.GetGridObject(x, z);
                if (canBuild)
                {
                    Vector2Int rotationOffset            = placedObjectTypeSO.GetRotationOffset(dir);
                    Vector3    placedObjectWorldPosition = grid.GetWorldPosition(x, z) + new Vector3(rotationOffset.x, 0, rotationOffset.y) * grid.GetCellSize();

                    PlacedObject placedObject = PlacedObject.Create(placedObjectWorldPosition, new Vector2Int(x, z), dir, placedObjectTypeSO);

                    foreach (Vector2Int gridPosition in gridPositionList)
                    {
                        Debug.Log("Placed = x: " + gridPosition.x + "; " + gridPosition.y);
                        grid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
                    }

                    OnObjectPlaced?.Invoke(this, EventArgs.Empty);
                }
                else
                {
                    LC_Debug.CreateWorldTextPopup("Cannot build here!!", LC_Utils.GetMouseWorldPosition_Ray(), new Vector3(0, 1f));
                }
            }

            if (Input.GetMouseButtonDown(1))
            {
                GridObject gridObject = grid.GetGridObject(LC_Utils.GetMouseWorldPosition_Ray());
                if (gridObject != null)
                {
                    PlacedObject placedObject = gridObject.GetPlacedObject();

                    if (placedObject != null)
                    {
                        placedObject.DestroySelf();
                        List <Vector2Int> gridPositionList = placedObject.GetGridPositionsList();

                        foreach (Vector2Int gridPosition in gridPositionList)
                        {
                            grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
                        }
                    }
                }
            }

            if (Input.GetKeyDown(KeyCode.R))
            {
                dir = PlacedObjectTypeSO.GetNextDir(dir);
            }

            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                placedObjectTypeSO = placedObjectTypeSOList[0]; RefreshSelectedObjectType();
            }
            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                placedObjectTypeSO = placedObjectTypeSOList[1]; RefreshSelectedObjectType();
            }
            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                placedObjectTypeSO = placedObjectTypeSOList[2]; RefreshSelectedObjectType();
            }

/*            if (Input.GetKeyDown(KeyCode.Alpha4)) { placedObjectTypeSO = placedObjectTypeSOList[3]; RefreshSelectedObjectType(); }
 *          if (Input.GetKeyDown(KeyCode.Alpha5)) { placedObjectTypeSO = placedObjectTypeSOList[4]; RefreshSelectedObjectType(); }*/
        }
 private void DeselectObjectType()
 {
     placedObjectTypeSO = null; RefreshSelectedObjectType();
 }
        public static PlacedObject Create(Vector3 worldPosition, Vector2Int origin, PlacedObjectTypeSO.Dir dir, PlacedObjectTypeSO placedObjectTypeSO)
        {
            Transform    placedObjectTransform = Instantiate(placedObjectTypeSO.prefab, worldPosition, Quaternion.Euler(0, placedObjectTypeSO.GetRotationAngle(dir), 0));
            PlacedObject placedObject          = placedObjectTransform.GetComponent <PlacedObject>();

            placedObject.placedObjectTypeSO = placedObjectTypeSO;
            placedObject.origin             = origin;
            placedObject.dir = dir;

            return(placedObject);
        }