Esempio n. 1
0
        public MapPreview(ModData modData, string uid, MapGridT gridT, MapCache cache)
        {
            this.cache   = cache;
            this.modData = modData;

            Uid = uid;

            innerData = new InnerData
            {
                Title       = "Unknown Map",
                Categories  = new[] { "Unknown" },
                Author      = "Unknown Author",
                TileSet     = "Unknown",
                Players     = null,
                PlayerCount = 0,
                SpawnPoints = NoSpawns,
                GridT       = gridT,
                Bounds      = Rectangle.Empty,
                Preview     = null,
                Status      = MapStatus.Unavailable,
                Visibility  = MapVisibility.Lobby,
            };
        }
Esempio n. 2
0
        public ModData(Manifest mod, InstalledMods mods, bool useLoadScreen = false)
        {
            Languages = new string[0];

            //local copy of the manifest
            Manifest       = new Manifest(mod.Id, mod.Package);
            ObjectCreator  = new ObjectCreator(Manifest, mods);
            PackageLoaders = ObjectCreator.GetLoaders <IPackageLoader>(Manifest.PackageFormats, "package");
            ModFiles       = new FileSystem.FileSystem(mods, PackageLoaders);
            ModFiles.LoadFromManifest(Manifest);
            Manifest.LoadCustomData(ObjectCreator);
            if (useLoadScreen)
            {
                LoadScreen = ObjectCreator.CreateObject <ILoadScreen>(Manifest.LoadScreen.Value);
                LoadScreen.Init(this, Manifest.LoadScreen.ToDictionary(my => my.Value));
                LoadScreen.Display();
            }

            WidgetLoader = new WidgetLoader(this);
            MapCache     = new MapCache(this);

            SoundLoaders  = ObjectCreator.GetLoaders <ISoundLoader>(Manifest.SoundFormats, "sound");
            SpriteLoaders = ObjectCreator.GetLoaders <ISpriteLoader>(Manifest.SpriteFormats, "sprite");

            var sequenceFormat = Manifest.Get <SpriteSequenceFormat>();
            var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader");
            var sequenceCtor   = sequenceLoader != null?sequenceLoader.GetConstructor(new[] { typeof(ModData) }) : null;

            if (sequenceLoader == null || !sequenceLoader.GetInterfaces().Contains(typeof(ISpriteSequenceLoader)) || sequenceCtor == null)
            {
                throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type));
            }
            SpriteSequenceLoader = (ISpriteSequenceLoader)sequenceCtor.Invoke(new[] { this });
            SpriteSequenceLoader.OnMissingSpriteError = s => { Console.WriteLine(s); };

            var modelFormat = Manifest.Get <ModelSequenceFormat>();
            var modelLoader = ObjectCreator.FindType(modelFormat.Type + "Loader");
            var modelCtor   = modelLoader != null?modelLoader.GetConstructor(new[] { typeof(ModData) }) : null;

            if (modelCtor == null || !modelLoader.GetInterfaces().Contains(typeof(IModelSequenceLoader)) || modelCtor == null)
            {
                throw new InvalidOperationException("Unable to find a model loader for type '{0}'".F(modelFormat.Type));
            }



            ModelSequenceLoader = (IModelSequenceLoader)modelCtor.Invoke(new[] { this });
            ModelSequenceLoader.OnMissingModelError = s => { };

            defaultRules = Exts.Lazy(() => Ruleset.LoadDefaults(this));

            //地形贴片集
            defaultTileSets = Exts.Lazy(() =>
            {
                var items = new Dictionary <string, TileSet>();
                foreach (var file in Manifest.TileSets)
                {
                    var t = new TileSet(DefaultFileSystem, file);
                    items.Add(t.Id, t);
                }
                return((IReadOnlyDictionary <string, TileSet>)(new ReadOnlyDictionary <string, TileSet>(items)));
            });

            //序列集
            defaultSequences = Exts.Lazy(() => {
                var items = DefaultTileSets.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Value, null));
                return((IReadOnlyDictionary <string, SequenceProvider>)(new ReadOnlyDictionary <string, SequenceProvider>(items)));
            });

            initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
        }