/// <summary> /// /// </summary> void PostInit() { try { Rules = Ruleset.Load(modData, this, Tileset, RuleDefinitions, WeaponDefinitions, VoicDefinitions, NotificationDefinitions, MusicDefinitions, SequenceDefinitions, ModelSequenceDefinitions); } catch (Exception e) { Rules = Ruleset.LoadDefaultsForTileSet(modData, Tileset); } Rules.Sequences.PreLoad(); var tl = new MPos(0, 0).ToCPos(this); var br = new MPos(MapSize.X - 1, MapSize.Y - 1).ToCPos(this); AllCells = new CellRegion(Grid.Type, tl, br); var btl = new PPos(Bounds.Left, Bounds.Top); var bbr = new PPos(Bounds.Right - 1, Bounds.Bottom - 1); SetBounds(btl, bbr); CustomTerrain = new CellLayer <byte>(this); foreach (var uv in AllCells.MapCoords) { CustomTerrain[uv] = byte.MaxValue; } AllEdgeCells = UpdateEdgeCells(); }
public CellRegionEnumerator(CellRegion region) { cr = region; Reset(); }