/** * Transforms colors with the HUD color matrix, if the option is set */ protected Color TransformColor(Color color) { if (useHudColorMatrix) { return(EDStateManager.ApplyHudColorMatrix(color)); } return(color); }
/** * Transforms colors with the HUD color matrix, if the option is set */ protected Color TransformColor(Color color) { return(EDStateManager.ConditionallyApplyHudColorMatrix(useHudColorMatrix, color)); }