Esempio n. 1
0
        public void RangerBattle(Hostile hostile, Character character, int enemy_turn, Queue <string> Battlestats, CharacterMessages msgs)
        {
            string typech;
            int    typen;

            Console.WriteLine("Type <<Skill_list>> to begin fight");
            while (true)
            {
                typech = Console.ReadLine();
                if (typech.CompareTo("Skill_list") == 0)
                {
                    System.Console.Clear();
                    Asciidraw.drawpic("Header");
                    if (hostile.Name.CompareTo("Succubus") == 0)
                    {
                        Asciidraw.drawpic("Succubus");
                    }
                    else if (hostile.Name.CompareTo("GrimReaper") == 0)
                    {
                        Asciidraw.drawpic("GrimReaper");
                    }
                    else if (hostile.Name.CompareTo("Archlord") == 0)
                    {
                        Asciidraw.drawpic("Archlord");
                    }
                    else if (hostile.Name.CompareTo("CentaurQueen") == 0)
                    {
                        Asciidraw.drawpic("CentaurQueen");
                    }
                    else if (hostile.Name.CompareTo("Unicorn") == 0)
                    {
                        Asciidraw.drawpic("Unicorn");
                    }
                    else
                    {
                        Asciidraw.drawpic("Angel");
                    }
                    CharactersAbilities.RangerShowSkillList();
                    Console.WriteLine("Choose skill number:");
                    typen = Convert.ToInt32(Console.ReadLine());
                    switch (typen)
                    {
                    case 1:

                        hostile.hp = hostile.hp - CharactersAbilities.AutoShoot(character.str, character.phatk);
                        break;

                    case 2:
                        if ((70 + 20 * character.lvl) < character.ep)
                        {
                            character.ep = character.ep - (70 + 20 * character.lvl);
                            hostile.hp   = hostile.hp - CharactersAbilities.PowerArrow(character.str, character.phatk);
                        }
                        else
                        {
                            Console.WriteLine("Not enough energy. Try to use another skill");
                            continue;
                        }

                        break;

                    case 3:

                        character.ep = character.ep + CharactersAbilities.RangerHealthRegeneration(character.agi, character.lvl);
                        if (character.ep > character.agi)
                        {
                            character.ep = character.agi;
                        }
                        break;

                    default:
                        break;
                    }
                    if (hostile.hp > (100 * hostile.lvl) && hostile.hp < (200 * hostile.lvl))
                    {
                        msgs.Message(hostile.Name, hostile.hp);
                    }
                }

                else
                {
                    Console.WriteLine("Incorrect text! Type Skill_list to choose skill: ");
                    continue;
                }
                if (character.hp < 1)
                {
                    Console.WriteLine("Character DIED!(will be revived at the end of the battle)");
                    break;
                }
                else if (hostile.hp < 1)
                {
                    if (character.lvl == 10)
                    {
                        System.Console.Clear();
                        Asciidraw.drawpic("GoodGameOver");
                        Console.WriteLine("You defetead the most powerful enemy, and now Evergarden can finally be at peace! You have done an unbelievable job, and many centuries further your name will be in every single ballad!");
                        System.Console.ReadKey();
                        System.Console.ReadKey();
                        Environment.Exit(0);
                    }
                    Console.WriteLine("Congratulations, you won!");
                    character.exp = character.exp + hostile.lvl * 5;
                    character.CheckLvlUp();
                    Console.WriteLine("You got " + (hostile.lvl * 5) + " exp points! " + (100 - character.exp) + " untill next lvl");
                    character.hp = character.vit;
                    character.ep = character.agi;
                    Battlestats.Enqueue(hostile.Name + " " + hostile.lvl);
                    break;
                }

                else
                {
                    if (enemy_turn == 3)
                    {
                        character.hp = character.hp - CharactersAbilities.Fury(hostile.str, hostile.phatk);
                        enemy_turn   = 1;
                    }
                    else
                    {
                        character.hp = character.hp - CharactersAbilities.Bite(hostile.str, hostile.phatk);
                        enemy_turn++;
                    }
                    Console.WriteLine("You have" + character.hp + " hp.");
                    Console.WriteLine("Enemy has " + hostile.hp + " hp. Type Skill_list to attack againg.");
                    if (character.hp < 1)
                    {
                        Console.WriteLine("Character DIED!(will be revived at the end of the battle)");
                    }
                    break;
                }
            }
        }
Esempio n. 2
0
        public void Fight(Characters chars, Queue <string> names, Queue <string> Battlestats)
        {
            int     en_turn = 1;
            int     i       = 0;
            Hostile hostile = new Hostile(chars[i].lvl, names, chars[i].msgs);

            System.Console.Clear();
            Asciidraw.drawpic("Header");
            if (hostile.Name.CompareTo("Succubus") == 0)
            {
                Asciidraw.drawpic("Succubus");
            }
            else if (hostile.Name.CompareTo("GrimReaper") == 0)
            {
                Asciidraw.drawpic("GrimReaper");
            }
            else if (hostile.Name.CompareTo("Archlord") == 0)
            {
                Asciidraw.drawpic("Archlord");
            }
            else if (hostile.Name.CompareTo("CentaurQueen") == 0)
            {
                Asciidraw.drawpic("CentaurQueen");
            }
            else if (hostile.Name.CompareTo("Unicorn") == 0)
            {
                Asciidraw.drawpic("Unicorn");
            }
            else
            {
                Asciidraw.drawpic("Angel");
            }
            Console.WriteLine(hostile.Name + " spotted");
            Console.WriteLine("Enemy level: " + hostile.lvl);

            hostile.showinfo();
            while (true)
            {
                for (int j = 0; j < 4; j++)
                {
                    if (chars[i].hp < 1)
                    {
                        if (i == 3)
                        {
                            i = 0;
                        }
                        else
                        {
                            i++;
                        }
                    }
                    else
                    {
                        break;
                    }
                    if (j == 3)
                    {
                        Console.WriteLine("All Your Characters Died! Game Over!");
                        System.Console.ReadKey();
                        Environment.Exit(0);
                    }
                }

                if (chars[i].Class.CompareTo("Warrior") == 0)
                {
                    WarriorBattle(hostile, chars[i], en_turn, Battlestats, chars[i].msgs);
                }
                else if (chars[i].Class.CompareTo("Wizard") == 0)
                {
                    WizardBattle(hostile, chars[i], en_turn, Battlestats, chars[i].msgs);
                }
                else if (chars[i].Class.CompareTo("Ranger") == 0)
                {
                    RangerBattle(hostile, chars[i], en_turn, Battlestats, chars[i].msgs);
                }
                if (hostile.hp < 1)
                {
                    break;
                }
                if (i == 3)
                {
                    i = 0;
                }
                else
                {
                    i++;
                }
            }
        }