Esempio n. 1
0
        /// <summary>
        /// Updates the opened windows.
        /// </summary>
        /// <param name="value">The value.</param>
        private void UpdateOpenedWindows(Plan value)
        {
            // If the EFTLoadoutImportationForm is open, assign the new plan
            // We do the check here as we need to catch the previous plan value
            LoadoutImportationWindow eftloadoutImportation = WindowsFactory.GetByTag <LoadoutImportationWindow, Character>(m_character);

            if (eftloadoutImportation != null)
            {
                eftloadoutImportation.Plan = value;
            }

            // If the ShipLoadoutSelectWindow is open, assign the new plan
            ShipLoadoutSelectWindow loadoutSelect = WindowsFactory.GetByTag <ShipLoadoutSelectWindow, Character>(m_character);

            if (loadoutSelect != null)
            {
                loadoutSelect.Plan = value;
            }

            // If the SkillExplorerWindow is open, assign the new plan
            SkillExplorerWindow skillExplorer = WindowsFactory.GetByTag <SkillExplorerWindow, Character>(m_character);

            if (skillExplorer != null)
            {
                skillExplorer.Plan = value;
            }
        }
        /// <summary>
        /// Context menu > Show "skill" in explorer.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void showInExplorerMenu_Click(object sender, EventArgs e)
        {
            Skill skill = ((SkillLevel)treeView.SelectedNode?.Tag)?.Skill;

            // Open the skill explorer
            SkillExplorerWindow.ShowSkillExplorerWindow(m_character, m_plan).ShowSkillInExplorer(skill);
        }
Esempio n. 3
0
        /// <summary>
        /// Context menu > Show "skill" in explorer.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void showInExplorerMenu_Click(object sender, EventArgs e)
        {
            var skillTag = treeView.SelectedNode?.Tag as SkillLevel;

            if (skillTag != null)
            {
                // Open the skill explorer
                SkillExplorerWindow.ShowSkillExplorerWindow(m_character, m_plan).
                ShowSkillInExplorer(skillTag.Skill);
            }
        }
Esempio n. 4
0
 /// <summary>
 /// Toolbar > Show what this skills enables...
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void showSkillExplorerMenu_Click(object sender, EventArgs e)
 {
     // Open the skill explorer
     SkillExplorerWindow.ShowSkillExplorerWindow(skillSelectControl.Character, m_plan).
     ShowSkillInExplorer(m_selectedSkill);
 }