Esempio n. 1
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 public Model3D(Game game, Model model, Camera camera)
     : base(game)
 {
     this.model = model;
     this.camera = camera;
     orientation = Matrix.Identity;
     position = new Vector3();
     scales = Vector3.One;
 }
Esempio n. 2
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        public FPSCam(Game game, Camera camera)
            : base(game)
        {
            this.camara = camera;

            camera.setViewMatrix(Vector3.Zero, Vector3.Zero, Vector3.Up);

            float aspectRadio = game.GraphicsDevice.Viewport.AspectRatio;

            camera.setProjectionMatrix(MathHelper.ToRadians(45), aspectRadio, 0.3f, 100000);
        }
Esempio n. 3
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        public virtual void DrawModel(Model model, Camera Cam, Matrix Orientation, Vector3 Position)
        {
            Matrix[] boneTransforms = new Matrix[model.Bones.Count];
            model.CopyAbsoluteBoneTransformsTo(boneTransforms);

            Matrix worldMatrix = Matrix.CreateScale(scales) * Orientation * Matrix.CreateTranslation(Position);

            foreach (ModelMesh mesh in model.Meshes)
            {
                foreach (BasicEffect effect in mesh.Effects)
                {
                    effect.World = boneTransforms[mesh.ParentBone.Index] * worldMatrix;
                    effect.View = Cam.ViewMatrix;
                    effect.Projection = Cam.ProjectionMatrix;

                }
                mesh.Draw();
            }
        }