public async ETVoid RunAsync() { FUIComponent fuiComponent = Game.Scene.GetComponent <FUIComponent>(); //实际比例 float ratioCurrent = fuiComponent.Root.GObject.actualWidth / fuiComponent.Root.GObject.actualHeight; //设计比例 float ratioDesign = (float)1280 / (float)720; if (ratioCurrent > ratioDesign) //当前屏幕宽度超出 { fuiComponent.Root.GObject.x -= (fuiComponent.Root.GObject.actualHeight * ratioDesign - fuiComponent.Root.GObject.actualWidth) / 2; } else if (ratioCurrent < ratioDesign)//当前屏幕高度超出 { //Log.Debug("物体高度:" + self.Root.GObject.height + "物体宽度:" + self.Root.GObject.width + "真实高度" + self.Root.GObject.actualHeight + "真实宽度" + self.Root.GObject.actualWidth + "屏幕高度" + Screen.height + "屏幕宽度" + Screen.width); //真实设计高度 - 屏幕真实高度 fuiComponent.Root.GObject.y -= (fuiComponent.Root.GObject.actualWidth / ratioDesign - fuiComponent.Root.GObject.actualHeight) / 2; //Log.Debug("理想高度为:" + self.Root.GObject.width / ratioDesign); } //加载一次UI资源 await Game.Scene.GetComponent <FUIPackageComponent>().AddPackageAsync(FUIType.Sekia); //创建登陆界面 SekiaLoginFactory.Create(); }
//返回角色界面或者返回登陆界面 public void OnBack() { if (messageUser.Characters.Count == 0) { SekiaLoginFactory.Create(); Game.EventSystem.Run(EventIdType.CreateCharacterFinish); } else { SelectCharacterFactory.Create(messageUser); Game.EventSystem.Run(EventIdType.CreateCharacterFinish); } }