public static NetConfig getInstance() { if (s_instance == null) { s_instance = new NetConfig(); } return(s_instance); }
private async void Start() { try { if (Application.unityVersion != "2017.1.3p2") { Log.Warning($"请使用Unity2017.1.3p2, 下载地址:\n https://beta.unity3d.com/download/744dab055778/UnityDownloadAssistant-2017.1.3p2.exe?_ga=2.42497696.443074145.1521714954-1119432033.1499739574"); } SynchronizationContext.SetSynchronizationContext(OneThreadSynchronizationContext.Instance); DontDestroyOnLoad(gameObject); Application.targetFrameRate = 45; // 永不息屏 Screen.sleepTimeout = SleepTimeout.NeverSleep; // 禁止多点触摸 Input.multiTouchEnabled = false; Game.EventSystem.Add(DLLType.Model, typeof(Init).Assembly); Game.Scene.AddComponent <GlobalConfigComponent>(); Game.Scene.AddComponent <NetOuterComponent>(); Game.Scene.AddComponent <ResourcesComponent>(); Game.Scene.AddComponent <BehaviorTreeComponent>(); Game.Scene.AddComponent <PlayerComponent>(); Game.Scene.AddComponent <UnitComponent>(); Game.Scene.AddComponent <ClientFrameComponent>(); Game.Scene.AddComponent <UIComponent>(); Game.Scene.AddComponent <SessionComponent>(); //新增Component Game.Scene.AddComponent <SoundComponent>(); // 获取网络配置表 await NetConfig.getInstance().Req("http://fwdown.hy51v.com/njmj/online/files/netconfig.json"); // 下载ab包 await BundleHelper.DownloadBundle(); Game.Hotfix.LoadHotfixAssembly(); // 加载配置 Game.Scene.GetComponent <ResourcesComponent>().LoadBundle("config.unity3d"); Game.Scene.AddComponent <ConfigComponent>(); Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle("config.unity3d"); Game.Scene.AddComponent <OpcodeTypeComponent>(); Game.Scene.AddComponent <MessageDispatherComponent>(); Game.Hotfix.GotoHotfix(); Game.EventSystem.Run(EventIdType.TestHotfixSubscribMonoEvent, "TestHotfixSubscribMonoEvent"); } catch (Exception e) { Log.Error(e); } }
public static async Task DownloadBundle() { Game.EventSystem.Run(EventIdType.LoadingBegin); Log.Debug("等待之前"); await Game.Scene.GetComponent <TimerComponent>().WaitAsync(1500); PlatformHelper.SetIsFormal(NetConfig.getInstance().isFormal ? "0" : "1"); Log.Debug("等待之后"); await StartDownLoadResources(); Game.EventSystem.Run(EventIdType.LoadRes); }
public override void Awake(UILoadingComponent self) { self.text = self.GetParent <UI>().GameObject.Get <GameObject>("Text").GetComponent <Text>(); self.button = self.GetParent <UI>().GameObject.Get <GameObject>("Button").GetComponent <Button>(); self.button.onClick.Add(() => { if (++NetConfig.getInstance().clickCount == 3) { NetConfig.getInstance().isFormal = false; ToastScript.createToast("test"); } }); }
public IPEndPoint ToIPEndPointWithYuMing() { string serverUrl = NetConfig.getInstance().getServerUrl(); int serverPort = NetConfig.getInstance().getServerPort(); // if (address != "") // { // serverPort = Convert.ToInt32(address.Split(':')[1]); // } // Log.Debug("serverUrl:" + serverUrl); // Log.Debug("serverPort:" + serverPort); IPAddress ip; IPHostEntry IPinfo = Dns.GetHostEntry(serverUrl); if (IPinfo.AddressList.Length <= 0) { ToastScript.createToast("域名解析出错"); return(null); } ip = IPinfo.AddressList[0]; return(ToIPEndPoint(ip, serverPort)); }