public async void OnLogin() { try { IPEndPoint connetEndPoint = NetworkHelper.ToIPEndPoint(ServerIP); Session session = Game.Scene.GetComponent <NetOuterComponent>().Create(connetEndPoint); M2C_Reload M2C_Reload = (M2C_Reload)await session.Call(new C2M_Reload() { Account = nickname.text, Password = password.text }); //connetEndPoint = NetworkHelper.ToIPEndPoint(M2C_Reload.Message); //Session gateSession = Game.Scene.GetComponent<NetOuterComponent>().Create(connetEndPoint); //Game.Scene.AddComponent<SessionComponent>().Session = gateSession; Game.Scene.AddComponent <SessionComponent>().Session = session; G2C_EnterMap G2C_EnterMap = (G2C_EnterMap)await Game.Scene.GetComponent <SessionComponent>().Session.Call(new C2G_EnterMap()); print("登陆gate成功!"); // 创建Player Player player = ETModel.ComponentFactory.CreateWithId <Player>(G2C_EnterMap.UnitId); PlayerComponent playerComponent = ETModel.Game.Scene.GetComponent <PlayerComponent>(); playerComponent.MyPlayer = player; uiLogin.SetActive(false); uiLobby.SetActive(true); } catch (Exception e) { Log.Error(e.ToString()); } }
public static async ETVoid EnterMapAsync(string sceneName) { try { // 加载Unit资源 ResourcesComponent resourcesComponent = ETModel.Game.Scene.GetComponent <ResourcesComponent>(); await resourcesComponent.LoadBundleAsync($"unit.unity3d"); // 加载场景资源 await ETModel.Game.Scene.GetComponent <ResourcesComponent>().LoadBundleAsync("map.unity3d"); // 切换到map场景 using (SceneChangeComponent sceneChangeComponent = ETModel.Game.Scene.AddComponent <SceneChangeComponent>()) { await sceneChangeComponent.ChangeSceneAsync(sceneName); } G2C_EnterMap g2CEnterMap = await ETModel.SessionComponent.Instance.Session.Call(new C2G_EnterMap()) as G2C_EnterMap; PlayerComponent.Instance.MyPlayer.UnitId = g2CEnterMap.UnitId; Game.Scene.AddComponent <OperaComponent>(); Game.EventSystem.Run(EventIdType.EnterMapFinish); } catch (Exception e) { Log.Error(e); } }
private async void EnterMap() { try { G2C_EnterMap g2CEnterMap = (G2C_EnterMap)await SessionComponent.Instance.Session.Call(new C2G_EnterMap()); uiLobby.SetActive(false); Log.Info("EnterMap..."); } catch (Exception e) { Log.Error(e.ToString()); } }