public override void OnFinished() { BindStateBuffData tempData = this.BuffData as BindStateBuffData; if (tempData.OriState != null) { this.GetBuffTarget().GetComponent <StackFsmComponent>().RemoveState(tempData.OriState.StateName); } }
private void ExcuteInternal() { BindStateBuffData tempData = this.BuffData as BindStateBuffData; foreach (var buffData in tempData.OriBuff) { buffData.AutoAddBuff(this.BuffData.BelongToBuffDataSupportorId, buffData.BuffNodeId.Value, this.TheUnitFrom, this.TheUnitBelongto, this.BelongtoRuntimeTree); } if (this.BuffData.EventIds != null) { foreach (var eventId in this.BuffData.EventIds) { Game.Scene.GetComponent <BattleEventSystem>().Run($"{eventId}{this.TheUnitFrom.Id}", this); //Log.Info($"抛出了{this.MSkillBuffDataBase.theEventID}{this.theUnitFrom.Id}"); } } if (tempData.OriState != null) { this.GetBuffTarget().GetComponent <StackFsmComponent>().ChangeState(tempData.OriState); } }