public void Awake() { m_tank = this.GetParent <Tank>(); wheels = m_tank.GameObject.FindComponentInChildren <Transform>("wheels"); tracks = m_tank.GameObject.FindComponentInChildren <Transform>("tracks"); motorAudioSource = m_tank.GameObject.GetComponent <AudioSource>(); if (this.motorAudioSource == null) { motorAudioSource = m_tank.GameObject.AddComponent <AudioSource>(); } motorAudioSource.playOnAwake = false; motorAudioSource.spatialBlend = 1; motorAudioSource.volume = GameSettingInfo.AudioVolume(); ResourcesComponent resourcesComponent = Game.Scene.GetComponent <ResourcesComponent>(); Game.Scene.GetComponent <ResourcesComponent>().LoadBundle($"Unit.unity3d"); GameObject bundleGameObject = (GameObject)resourcesComponent.GetAsset("Unit.unity3d", "Unit"); Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle($"Unit.unity3d"); motorClip = bundleGameObject.Get <AudioClip>("motor"); this.motorAudioSource.loop = true; this.motorAudioSource.clip = this.motorClip; axleInfos = new List <AxleInfo>(2); // 前轮 AxleInfo axleInfo = new AxleInfo(); axleInfo.leftWheel = m_tank.GameObject.FindComponentInChildren <WheelCollider>("PhysicalBody/wheelL1"); axleInfo.rightWheel = m_tank.GameObject.FindComponentInChildren <WheelCollider>("PhysicalBody/wheelR1"); axleInfo.montor = false; axleInfo.steering = true; this.axleInfos.Add(axleInfo); axleInfo = new AxleInfo(); axleInfo.leftWheel = m_tank.GameObject.FindComponentInChildren <WheelCollider>("PhysicalBody/wheelL2"); axleInfo.rightWheel = m_tank.GameObject.FindComponentInChildren <WheelCollider>("PhysicalBody/wheelR2"); axleInfo.montor = true; axleInfo.steering = false; this.axleInfos.Add(axleInfo); }
private void InitPhysical() { wheels = m_tank.FindComponentInChildren <Transform>("wheels"); tracks = m_tank.FindComponentInChildren <Transform>("tracks"); motorAudioSource = m_tank.GetComponent <AudioSource>(); if (motorAudioSource == null) { motorAudioSource = m_tank.AddComponent <AudioSource>(); } motorAudioSource.spatialBlend = 1; motorAudioSource.volume = GameSettingInfo.AudioVolume(); ResourcesComponent resourcesComponent = Game.Scene.GetComponent <ResourcesComponent>(); //Game.Scene.GetComponent<ResourcesComponent>().LoadBundle($"Unit.unity3d"); GameObject bundleGameObject = (GameObject)resourcesComponent.GetAsset(AssetBundleName.Unit, PrefabName.Unit); //Game.Scene.GetComponent<ResourcesComponent>().UnloadBundle($"Unit.unity3d"); motorClip = bundleGameObject.Get <AudioClip>("motor"); motorAudioSource.loop = true; motorAudioSource.clip = this.motorClip; axleInfos = new List <AxleInfo>(2); // 前轮 转向轮 AxleInfo axleInfo = new AxleInfo(); axleInfo.leftWheel = m_tank.FindComponentInChildren <WheelCollider>("PhysicalBody/wheelL1"); axleInfo.rightWheel = m_tank.FindComponentInChildren <WheelCollider>("PhysicalBody/wheelR1"); axleInfo.montor = false; axleInfo.steering = true; this.axleInfos.Add(axleInfo); // 后轮 动力轮 axleInfo = new AxleInfo(); axleInfo.leftWheel = m_tank.FindComponentInChildren <WheelCollider>("PhysicalBody/wheelL2"); axleInfo.rightWheel = m_tank.FindComponentInChildren <WheelCollider>("PhysicalBody/wheelR2"); axleInfo.montor = true; axleInfo.steering = false; this.axleInfos.Add(axleInfo); }