Esempio n. 1
0
        /// <summary>
        /// 发牌,只发给自己
        /// </summary>
        protected override void Run(ETModel.Session session, Actor_CowCowRoomDealCards message)
        {
            ResourcesComponent          res  = ETModel.Game.Scene.GetComponent <ResourcesComponent>();
            UICowCow_GameRoomComponent  room = Game.Scene.GetComponent <UIComponent>().Get(UICowCowType.CowCowGameRoom).GetComponent <UICowCow_GameRoomComponent>();
            UICowCow_GamerInfoComponent gic  = room.GamerComponent.LocalGamer.GetComponent <UICowCow_GamerInfoComponent>();

            gic.SetCards(message.Cards.ToArray());
            room.DealCardsGiveAllGamer(message.SeatID, message.Multiple);
            Dictionary <int, Gamer> gamers = room.GamerComponent.GetDictAll();

            foreach (Gamer gamer in gamers.Values)
            {
                gamer.GetComponent <UICowCow_GamerInfoComponent>().ShowHideBankerIcon(false);
            }
            room.GamerComponent.Get(message.SeatID).GetComponent <UICowCow_GamerInfoComponent>().ShowHideBankerIcon(true);
        }
Esempio n. 2
0
        public void DealCardsGiveAllGamer(int seatId, int multiple)
        {
            this.ShowHideCardHeap(true);
            ResourcesComponent      rc     = ETModel.Game.Scene.GetComponent <ResourcesComponent>();
            Dictionary <int, Gamer> gamers = GamerComponent.GetDictAll();
            Sprite cardBG = (Sprite)rc.GetAsset(UICowCowAB.CowCow_Texture, "CardBG");

            foreach (KeyValuePair <int, Gamer> gamer in gamers)
            {
                UICowCow_GamerInfoComponent gic = gamer.Value.GetComponent <UICowCow_GamerInfoComponent>();
                if (seatId == gamer.Key && gamer.Key == GamerComponent.LocalSeatID)
                {
                    //庄家
                    gic.SetBankerCards(cardBG, multiple);
                }
                else
                {
                    gic.SetCards(cardBG, gamer.Key == GamerComponent.LocalSeatID);
                }
            }
        }