protected override async void Run(ETModel.Session session, Actor_GamerReadyTimeOut message) { try { Log.Info($"收到准备超时:{message.Message}"); CommonUtil.ShowUI(UIType.UIMain); GameUtil.Back2Main(); { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", message.Message); script.setOnClickOkEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.getTextObj().alignment = TextAnchor.MiddleCenter; } } catch (Exception e) { Log.Error(e); } }
public static void OnExit() { try { if (!IsFriendRoom) { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", "是否退出房间?"); script.setOnClickOkEvent(() => { SessionComponent.Instance.Session.Send(new Actor_GamerExitRoom() { IsFromClient = true }); if (ISGaming) { CommonUtil.ShowUI(UIType.UIMain); GameUtil.Back2Main(); } }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.getTextObj().alignment = TextAnchor.MiddleCenter; } //好友房硬件返回屏蔽 else { if (!ISGaming && CurrentJuCount == 0) { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", "是否退出房间?"); script.setOnClickOkEvent(() => { SessionComponent.Instance.Session.Send(new Actor_GamerExitRoom() { IsFromClient = true }); if (ISGaming) { CommonUtil.ShowUI(UIType.UIMain); GameUtil.Back2Main(); } }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.getTextObj().alignment = TextAnchor.MiddleCenter; } } } catch (Exception e) { Log.Error(e); } }
public void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { Log.Info("第三方返回:" + PlatformHelper.isThirdSDKQuit()); if (PlatformHelper.isThirdSDKQuit()) { PlatformHelper.thirdSDKQuit("AnroidCallBack", "", ""); } else { // 不在游戏内,退出整个游戏 if (Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom) == null) { UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("通知", "是否退出游戏?"); script.setOnClickOkEvent(() => { Application.Quit(); }); script.setOnClickCloseEvent(() => { Game.Scene.GetComponent <UIComponent>().Remove(UIType.UICommonPanel); }); script.getTextObj().alignment = TextAnchor.MiddleCenter; } // 在游戏内,退回到主界面 else { UIRoomComponent.OnExit(); } } } }