public static void Load(this MessageDispatherComponent self)
        {
            self.Handlers.Clear();


            Type[] types = DllHelper.GetMonoTypes();

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }


                IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler;
                if (iMHandler == null)
                {
                    Log.Error($"message handle {type.Name} 需要继承 IMHandler");
                    continue;
                }

                Type   messageType = iMHandler.GetMessageType();
                ushort opcode      = Game.Scene.GetComponent <OpcodeTypeComponent>().GetOpcode(messageType);
                if (opcode == 0)
                {
                    Log.Error($"消息opcode为0: {messageType.Name}");
                    continue;
                }
                self.RegisterHandler(opcode, iMHandler);
            }
        }
Esempio n. 2
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        public static void Load(this MessageDispatherComponent self)
        {
            self.Handlers.Clear();

            AppType appType = StartConfigComponent.Instance.StartConfig.AppType;

            List <Type> types = Game.EventSystem.GetTypes(typeof(MessageHandlerAttribute));

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                MessageHandlerAttribute messageHandlerAttribute = attrs[0] as MessageHandlerAttribute;
                if (!messageHandlerAttribute.Type.Is(appType))                   //只收集当前服务器的处理函数
                {
                    continue;
                }

                IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler;
                if (iMHandler == null)
                {
                    Log.Error($"message handle {type.Name} 需要继承 IMHandler");
                    continue;
                }

                Type   messageType = iMHandler.GetMessageType();
                ushort opcode      = Game.Scene.GetComponent <OpcodeTypeComponent>().GetOpcode(messageType);
                if (opcode == 0)
                {
                    Log.Error($"消息opcode为0: {messageType.Name}");
                    continue;
                }
                self.RegisterHandler(opcode, iMHandler);
            }
        }