Esempio n. 1
0
 public void Init(UILobbyComponent com)
 {
     this.com = com;
     com.OnEnterMapButtonClick(() =>
     {
         MapHelper.EnterMapAsync().Coroutine();
     });
 }
        public override void Run()
        {
            MapHelper.EnterMapAsync("Map").Coroutine();
            return;

            UI ui = UILobbyFactory.Create();

            Game.Scene.GetComponent <UIComponent>().Add(ui);
        }
Esempio n. 3
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 private void EnterMap()
 {
     MapHelper.EnterMapAsync();
     //try
     //{
     //	object o = await ETModel.SessionComponent.Instance.Session.Call(new C2G_EnterMap());
     //	G2C_EnterMap g2CEnterMap = (G2C_EnterMap) o;
     //	Game.Scene.GetComponent<UIComponent>().Remove(UIType.UILobby);
     //}
     //catch (Exception e)
     //{
     //	Log.Error(e);
     //}
 }
Esempio n. 4
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 private void EnterMap()
 {
     MapHelper.EnterMapAsync().Coroutine();
 }
Esempio n. 5
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        private void EnterMap()
        {
            MapHelper.EnterMapAsync().Coroutine();

            Game.EventSystem.Run(EventIdType.EnterMainLobbyFinish);
        }
 private void EnterMapAsync()
 {
     ETModel.Game.EventSystem.Run(ETModel.EventIdType.ShowLoadingUI);
     MapHelper.EnterMapAsync().Coroutine();
 }