Esempio n. 1
0
        public override async ETTask C2G_EnterMapHandler(Session session, C2G_EnterMap request, G2C_EnterMap response, Action reply)
        {
            Console.WriteLine("C2G_EnterMapHandler");
            Player player = session.GetComponent <SessionPlayerComponent>().Player;

            var createUnitRequest = new G2M_CreateUnit()
            {
                PlayerId = player.Id, GateSessionId = session.InstanceId
            };

            createUnitRequest.UnitId = player.UnitId;

            // 在map服务器上创建战斗Unit
            long mapInstanceId = StartConfigComponent.Instance.GetByName("Map1").SceneInstanceId;
            var  createUnit    = (M2G_CreateUnit)await ActorMessageSenderComponent.Instance.Call(mapInstanceId, createUnitRequest);

            player.UnitId = createUnit.UnitId;
            DBComponent.Instance.Save(player).Coroutine();

            response.UnitId = createUnit.UnitId;
            reply();
        }
Esempio n. 2
0
 public virtual async ETTask G2M_CreateUnitHandler(Scene scene, G2M_CreateUnit request, M2G_CreateUnit response, Action reply)
 {
 }
Esempio n. 3
0
        public override async ETTask G2M_CreateUnitHandler(Scene scene, G2M_CreateUnit request, M2G_CreateUnit response, Action reply)
        {
            var copyMap = Game.Scene.Children.Values.ToList().Find((x) =>
            {
                if (x is Scene s)
                {
                    return(s.Name == "CopyMap1");
                }
                return(false);
            });

            if (copyMap == null)
            {
                var copyMapConfig = StartConfigComponent.Instance.GetByName("CopyMap1");
                copyMap = await SceneFactory.Create(Game.Scene, copyMapConfig.GetComponent <SceneConfig>().Name, SceneType.Map);
            }

            Unit unit = null;

            if (request.UnitId != 0)
            {
                unit = await DBComponent.Instance.Query <Unit>(request.UnitId);

                unit.Domain = copyMap;
            }
            else
            {
                unit          = EntityFactory.CreateWithId <Unit>(copyMap, IdGenerater.GenerateId());
                unit.PlayerId = request.PlayerId;
                unit.Setup();
                unit.Save().Coroutine();
            }

            unit.AddComponent <MoveComponent>();
            unit.AddComponent <Body2dComponent>().CreateBody(.5f, .5f);
            unit.AddComponent <MailBoxComponent>();
            await unit.AddLocation();

            unit.AddComponent <UnitGateComponent, long>(request.GateSessionId);
            copyMap.GetComponent <UnitComponent>().Add(unit);
            response.UnitId = unit.Id;

            // 广播创建的unit
            var inViewUnitsMsg = new M2C_InViewUnits();
            var enterViewMsg   = new M2C_OnEnterView();

            Unit[] units = copyMap.GetComponent <UnitComponent>().GetAll();
            foreach (Unit u in units)
            {
                var entityInfo = new EntiyInfo();
                entityInfo.BsonBytes       = new Google.Protobuf.ByteString();
                entityInfo.BsonBytes.bytes = MongoHelper.ToBson(u);
                entityInfo.Type            = EntityDefine.GetTypeId <Unit>();
                if (u.Id == unit.Id)
                {
                    enterViewMsg.EnterEntity = entityInfo;
                    inViewUnitsMsg.SelfUnit  = entityInfo.BsonBytes;
                    continue;
                }
                inViewUnitsMsg.InViewEntitys.Add(entityInfo);
            }
            var monsters = copyMap.GetComponent <MonsterComponent>().GetAll();

            foreach (var u in monsters)
            {
                var entityInfo = new EntiyInfo();
                entityInfo.BsonBytes       = new Google.Protobuf.ByteString();
                entityInfo.BsonBytes.bytes = MongoHelper.ToBson(u);
                entityInfo.Type            = EntityDefine.GetTypeId <Monster>();
                inViewUnitsMsg.InViewEntitys.Add(entityInfo);
            }
            MessageHelper.BroadcastToOther(unit, enterViewMsg);
            MessageHelper.Send(unit, inViewUnitsMsg);
            reply();
        }