Esempio n. 1
0
        public async void Update()
        {
            // 如果还没有建立Session直接返回、或者没有到达发包时间
            if ((Time.time - RecordDeltaTime < SendInterval))
            {
                return;
            }
            // 记录当前时间
            this.RecordDeltaTime = Time.time;
            // 开始发包
            try
            {
                G2C_HeartBeat g2cHeartBeat = (G2C_HeartBeat)await SessionComponent.Instance.Session.Call(new C2G_HeartBeat { });
            }
            catch
            {
                // 执行断线后的操作 Debug.Log(“断线了”);
                UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("提示", "与服务器断开连接,请重新登录。");
                script.setOnClickOkEvent(() =>
                {
                    Game.Scene.GetComponent <UIComponent>().RemoveAll();
                    Game.Scene.GetComponent <UIComponent>().Create(UIType.UILogin);
                });

                script.setOnClickCloseEvent(() =>
                {
                    Game.Scene.GetComponent <UIComponent>().RemoveAll();
                    Game.Scene.GetComponent <UIComponent>().Create(UIType.UILogin);
                });
            }
        }
Esempio n. 2
0
        public async void reqHeartBeat()
        {
            try
            {
                G2C_HeartBeat g2cHeartBeat = (G2C_HeartBeat)await SessionComponent.Instance.Session.Call(new C2G_HeartBeat { });
            }
            catch (Exception ex)
            {
                if (!isStopHeartBeat)
                {
                    stopHeartBeat();

                    //Game.Scene.GetComponent<UIComponent>().Create(UIType.UINetError);

                    if (GameUtil.GetComponentByType <UIMainComponent>(UIType.UIMain) != null)
                    {
                        GameUtil.GetComponentByType <UIMainComponent>(UIType.UIMain).StopFriendReq();
                    }

                    UICommonPanelComponent script = UICommonPanelComponent.showCommonPanel("提示", "与服务器断开连接,请重新登录。");
                    script.setOnClickOkEvent(() =>
                    {
#if GM
                        Game.Scene.GetComponent <UIComponent>().RemoveAll();
                        Game.Scene.GetComponent <UIComponent>().Create(UIType.UIGMLogin);
#else
                        Game.Scene.GetComponent <UIComponent>().RemoveAll();
                        Game.Scene.GetComponent <UIComponent>().Create(UIType.UILogin);
#endif
                    });

                    script.setOnClickCloseEvent(() =>
                    {
#if GM
                        Game.Scene.GetComponent <UIComponent>().RemoveAll();
                        Game.Scene.GetComponent <UIComponent>().Create(UIType.UIGMLogin);
#else
                        Game.Scene.GetComponent <UIComponent>().RemoveAll();
                        Game.Scene.GetComponent <UIComponent>().Create(UIType.UILogin);
#endif
                    });
                }
            }
        }