Esempio n. 1
0
        public static LoopListViewItem2 GetItemByIndex(this UIReview self, LoopListView2 listView, int index)
        {
            if (index < 0 || index > self.ReviewItems?.Count)
            {
                return(null);
            }

            var data = self.ReviewItems[index];
            var item = listView.NewListViewItem("ReviewItem");

            if (!item.IsInitHandlerCalled)
            {
                item.IsInitHandlerCalled = true;
                self.ListView.AddItemViewComponent <UIReviewItem>(item);
            }
            var uiitemview = self.ListView.GetUIItemView <UIReviewItem>(item);

            I18NComponent.Instance.I18NTryGetText(data.Name, out data.Name);
            var    contents = data.Content.Split(',');
            string showtext = "";

            for (int i = 0; i < contents.Length; i++)
            {
                I18NComponent.Instance.I18NTryGetText(contents[i], out var temp);
                showtext += temp;
            }
            uiitemview.SetData(data.Name, showtext);
            return(item);
        }
Esempio n. 2
0
 public override void OnEnable(UIReview self, bool a, List <GalGameEngineComponent.ReviewItem> b)
 {
     self.LastAutoPlayState = a;
     self.ReviewItems       = b;
     self.ListView.SetListItemCount(self.ReviewItems.Count);
     self.ListView.MovePanelToItemIndex(self.ReviewItems.Count - 1, 0);
 }
Esempio n. 3
0
 public static void Close(this UIReview self)
 {
     if (self.LastAutoPlayState)
     {
         GalGameEngineComponent.Instance.AutoPlay = self.LastAutoPlayState;
     }
     UIManagerComponent.Instance.OpenWindow <UIGalGameHelper>(UIGalGameHelper.PrefabPath).Coroutine();
     self.CloseSelf().Coroutine();
 }