Esempio n. 1
0
        public static async ETTask <bool> WaitTillAsync(this TimerComponent self, long tillTime, ETCancellationToken cancellationToken = null)
        {
            if (self.timeNow >= tillTime)
            {
                return(true);
            }

            ETTask <bool> tcs = ETTask <bool> .Create(true);

            TimerAction timer = self.AddChild <TimerAction, TimerClass, long, int, object>(TimerClass.OnceWaitTimer, tillTime - self.timeNow, 0, tcs, true);

            self.AddTimer(tillTime, timer);
            long timerId = timer.Id;

            void CancelAction()
            {
                if (self.Remove(timerId))
                {
                    tcs.SetResult(false);
                }
            }

            bool ret;

            try
            {
                cancellationToken?.Add(CancelAction);
                ret = await tcs;
            }
            finally
            {
                cancellationToken?.Remove(CancelAction);
            }
            return(ret);
        }
Esempio n. 2
0
        public async ETTask <bool> WaitTillAsync(long tillTime, ETCancellationToken cancellationToken = null)
        {
            if (TimeHelper.ServerNow() >= tillTime)
            {
                return(true);
            }

            ETTask <bool> tcs = ETTask <bool> .Create(true);

            TimerAction timer = this.AddChild <TimerAction, TimerClass, long, object>(TimerClass.OnceWaitTimer, 0, tcs, true);

            this.AddTimer(tillTime, timer);
            long timerId = timer.Id;

            void CancelAction()
            {
                if (this.Remove(timerId))
                {
                    tcs.SetResult(false);
                }
            }

            bool ret;

            try
            {
                cancellationToken?.Add(CancelAction);
                ret = await tcs;
            }
            finally
            {
                cancellationToken?.Remove(CancelAction);
            }
            return(ret);
        }
Esempio n. 3
0
        public static async ETTask <T> Wait <T>(this ObjectWait self, ETCancellationToken cancellationToken = null) where T : struct, IWaitType
        {
            ResultCallback <T> tcs = new ResultCallback <T>();
            Type type = typeof(T);

            self.tcss.Add(type, tcs);

            void CancelAction()
            {
                self.Notify(new T()
                {
                    Error = WaitTypeError.Cancel
                });
            }

            T ret;

            try
            {
                cancellationToken?.Add(CancelAction);
                ret = await tcs.Task;
            }
            finally
            {
                cancellationToken?.Remove(CancelAction);
            }
            return(ret);
        }
Esempio n. 4
0
        public static async ETTask MoveToAsync(this MoveComponent self, Vector3 target, float speedValue, ETCancellationToken cancellationToken)
        {
            Unit unit = self.GetParent <Unit>();

            if ((target - self.Target).magnitude < 0.1f)
            {
                await ETTask.CompletedTask;
            }

            self.Target = target;

            self.StartPos  = unit.Position;
            self.StartTime = TimeHelper.ClientNow();
            float distance = (self.Target - self.StartPos).magnitude;

            if (Math.Abs(distance) < 0.1f)
            {
                await ETTask.CompletedTask;
            }

            self.needTime = (long)(distance / speedValue * 1000);

            self.moveTcs = new ETTaskCompletionSource();

            cancellationToken.Add(() => { self.moveTcs = null; });
            await self.moveTcs.Task;
        }
Esempio n. 5
0
        public async ETTask <T> Wait <T>(int timeout, ETCancellationToken cancellationToken = null) where T : struct, IWaitType
        {
            long timerId = TimerComponent.Instance.NewOnceTimer(TimeHelper.ServerNow() + timeout, () =>
            {
                Notify(new T()
                {
                    Error = WaitTypeError.Timeout
                });
            });

            ResultCallback <T> tcs = new ResultCallback <T>(timerId);

            this.tcss.Add(typeof(T), tcs);

            void CancelAction()
            {
                Notify(new T()
                {
                    Error = WaitTypeError.Cancel
                });
            }

            T ret;

            try
            {
                cancellationToken?.Add(CancelAction);
                ret = await tcs.Task;
            }
            finally
            {
                cancellationToken?.Remove(CancelAction);
            }
            return(ret);
        }
Esempio n. 6
0
        public async ETTask <bool> WaitTillAsync(long tillTime, ETCancellationToken cancellationToken = null)
        {
            if (TimeHelper.ServerNow() >= tillTime)
            {
                return(true);
            }

            ETTaskCompletionSource <bool> tcs = new ETTaskCompletionSource <bool>();
            TimerAction timer = EntityFactory.CreateWithParent <TimerAction, TimerClass, long, object>(this, TimerClass.OnceWaitTimer, 0, tcs, true);

            this.AddTimer(tillTime, timer);
            long timerId = timer.Id;

            void CancelAction()
            {
                if (this.Remove(timerId))
                {
                    tcs.SetResult(false);
                }
            }

            bool ret;

            try
            {
                cancellationToken?.Add(CancelAction);
                ret = await tcs.Task;
            }
            finally
            {
                cancellationToken?.Remove(CancelAction);
            }
            return(ret);
        }
Esempio n. 7
0
        public static async ETTask <bool> MoveToAsync(this DMoveComponent self, Vector3 target, float speedValue, ETCancellationToken cancellationToken = null)
        {
            await ETTask.CompletedTask;

            DUnit unit = self.GetParent <DUnit>();

            if ((target - self.Target).magnitude < 0.1f)
            {
                return(true);
            }

            self.Target = target;


            self.StartPos  = unit.Position;
            self.StartTime = TimeHelper.ClientNow();
            float distance = (self.Target - self.StartPos).magnitude;

            if (Math.Abs(distance) < 0.1f)
            {
                return(true);
            }

            self.needTime = (long)(distance / speedValue * 1000);

            ETTask <bool> moveTcs = ETTask <bool> .Create();

            self.Callback = (ret) => { moveTcs.SetResult(ret); };

            void CancelAction()
            {
                if (self.Callback != null)
                {
                    Action <bool> callback = self.Callback;
                    self.Callback = null;
                    callback.Invoke(false);
                }
            }

            bool moveRet;

            try
            {
                cancellationToken?.Add(CancelAction);
                moveRet = await moveTcs;
            }
            finally
            {
                cancellationToken?.Remove(CancelAction);
            }

            return(moveRet);
        }
Esempio n. 8
0
        // 开启协程移动,每100毫秒移动一次,并且协程取消的时候会计算玩家真实移动
        // 比方说玩家移动了2500毫秒,玩家有新的目标,这时旧的移动协程结束,将计算250毫秒移动的位置,而不是300毫秒移动的位置
        public async ETTask StartMove(ETCancellationToken cancellationToken)
        {
            Unit unit = this.GetParent <Unit>();

            this.StartPos  = unit.Position;
            this.StartTime = TimeHelper.ClientNow();
            float distance = (this.Target - this.StartPos).magnitude;

            if (Math.Abs(distance) < 0.1f)
            {
                return;
            }

            this.needTime = (long)(distance / this.Speed * 1000);

            TimerComponent timerComponent = Game.Scene.GetComponent <TimerComponent>();

            // 协程如果取消,将算出玩家的真实位置,赋值给玩家
            cancellationToken?.Add(() =>
            {
                long timeNow = TimeHelper.ClientNow();
                if (timeNow - this.StartTime >= this.needTime)
                {
                    unit.Position = this.Target;
                }
                else
                {
                    float amount  = (timeNow - this.StartTime) * 1f / this.needTime;
                    unit.Position = Vector3.Lerp(this.StartPos, this.Target, amount);
                }
            });

            while (true)
            {
                //新版TimerComponent实现不同于5.0的TimerComponent,需要自己判断是取消还是自然结束,并且return,否则将不会取消任务,并可能会造成cancellationToken泄漏
                if (!await timerComponent.WaitAsync(50, cancellationToken))
                {
                    return;
                }

                long timeNow = TimeHelper.ClientNow();

                if (timeNow - this.StartTime >= this.needTime)
                {
                    unit.Position = this.Target;
                    break;
                }

                float amount = (timeNow - this.StartTime) * 1f / this.needTime;
                unit.Position = Vector3.Lerp(this.StartPos, this.Target, amount);
            }
        }
Esempio n. 9
0
        public static async ETTask <bool> MoveToAsync(this MoveComponent self, List <Vector3> target, float speed, int turnTime = 100, ETCancellationToken cancellationToken = null)
        {
            self.Stop();

            foreach (Vector3 v in target)
            {
                self.Targets.Add(v);
            }

            self.IsTurnHorizontal = true;
            self.TurnTime         = turnTime;
            self.Speed            = speed;
            ETTask <bool> tcs = ETTask <bool> .Create();

            self.Callback = (ret) => { tcs.SetResult(ret); };

            Game.EventSystem.Publish(new EventType.MoveStart()
            {
                Unit = self.GetParent <Unit>()
            }).Coroutine();

            self.StartMove();

            void CancelAction()
            {
                self.Stop();
            }

            bool moveRet;

            try
            {
                cancellationToken?.Add(CancelAction);
                moveRet = await tcs;
            }
            finally
            {
                cancellationToken?.Remove(CancelAction);
            }

            if (moveRet)
            {
                Game.EventSystem.Publish(new EventType.MoveStop()
                {
                    Unit = self.GetParent <Unit>()
                }).Coroutine();
            }
            return(moveRet);
        }
Esempio n. 10
0
        public static async ETTask <T> Wait <T>(this ObjectWait self, int timeout, ETCancellationToken cancellationToken = null) where T : struct, IWaitType
        {
            ResultCallback <T> tcs = new ResultCallback <T>();

            async ETTask WaitTimeout()
            {
                bool retV = await TimerComponent.Instance.WaitAsync(timeout, cancellationToken);

                if (!retV)
                {
                    return;
                }
                if (tcs.IsDisposed)
                {
                    return;
                }
                self.Notify(new T()
                {
                    Error = WaitTypeError.Timeout
                });
            }

            WaitTimeout().Coroutine();

            self.tcss.Add(typeof(T), tcs);

            void CancelAction()
            {
                self.Notify(new T()
                {
                    Error = WaitTypeError.Cancel
                });
            }

            T ret;

            try
            {
                cancellationToken?.Add(CancelAction);
                ret = await tcs.Task;
            }
            finally
            {
                cancellationToken?.Remove(CancelAction);
            }
            return(ret);
        }
Esempio n. 11
0
        public async ETTask <IResponse> Call(IRequest request, ETCancellationToken cancellationToken)
        {
            int     rpcId   = ++RpcId;
            RpcInfo rpcInfo = new RpcInfo(request);

            this.requestCallbacks[rpcId] = rpcInfo;
            request.RpcId = rpcId;

            this.Send(request);

            void CancelAction()
            {
                if (!this.requestCallbacks.TryGetValue(rpcId, out RpcInfo action))
                {
                    return;
                }

                this.requestCallbacks.Remove(rpcId);
                Type      responseType = OpcodeTypeComponent.Instance.GetResponseType(action.Request.GetType());
                IResponse response     = (IResponse)Activator.CreateInstance(responseType);

                response.Error = ErrorCore.ERR_Cancel;
                action.Tcs.SetResult(response);
            }

            IResponse ret;

            try
            {
                cancellationToken?.Add(CancelAction);
                ret = await rpcInfo.Tcs;
            }
            finally
            {
                cancellationToken?.Remove(CancelAction);
            }
            return(ret);
        }
Esempio n. 12
0
        public async ETTask <T> Wait <T>(ETCancellationToken cancellationToken = null) where T : struct, IWaitType
        {
            ResultCallback <T> tcs = new ResultCallback <T>();
            Type type = typeof(T);

            this.tcss.Add(type, tcs);

            void CancelAction()
            {
                this.Notify(new T()
                {
                    Error = WaitTypeError.Cancel
                });
            }

            T ret;

            try
            {
                if (cancellationToken != null)
                {
                    if (!cancellationToken.IsCancel())
                    {
                        cancellationToken?.Add(CancelAction);
                    }
                    else
                    {
                        Log.Error("cancellationToken 已经取消过了");
                    }
                }
                ret = await tcs.Task;
            }
            finally
            {
                cancellationToken?.Remove(CancelAction);
            }
            return(ret);
        }