public static void Export() { if (!Directory.Exists(ClientDir)) { Directory.CreateDirectory(ClientDir); } foreach (string jsonPath in AttrExporter.FindFile(ServerDir)) { if (!jsonPath.EndsWith(".json") || jsonPath.Contains("#")) { continue; } try { JsonHelper.FromJson <List <SkillStep> >(File.ReadAllText(jsonPath)); } catch (Exception e) { Console.WriteLine(e); continue; } string fileName = Path.GetFileName(jsonPath); File.Copy(jsonPath, ClientDir + "/" + fileName, true); } }
private static int Main(string[] args) { AppDomain.CurrentDomain.UnhandledException += (sender, e) => { Log.Error(e.ExceptionObject.ToString()); }; ETTask.ExceptionHandler += Log.Error; // 异步方法全部会回掉到主线程 SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance); try { Game.EventSystem.Add(typeof(Game).Assembly); ProtobufHelper.Init(); MongoRegister.Init(); // 命令行参数 Options options = null; Parser.Default.ParseArguments <Options>(args) .WithNotParsed(error => throw new Exception($"命令行格式错误!")) .WithParsed(o => { options = o; }); Options.Instance = options; Log.ILog = new NLogger(Game.Options.AppType.ToString()); LogManager.Configuration.Variables["appIdFormat"] = $"{Game.Options.Process:000000}"; Log.Info($"server start........................ {Game.Scene.Id}"); switch (Game.Options.AppType) { case AppType.ExcelExporter: { Game.Options.Console = 1; ExcelExporter.Export(); ExcelExporter.ExportChapter(); return(0); } case AppType.Proto2CS: { Game.Options.Console = 1; Proto2CS.Export(); return(0); } case AppType.CHExcelExporter: { Game.Options.Console = 1; ExcelExporter.Export(true); return(0); } case AppType.ChapterExporter: { Game.Options.Console = 1; ExcelExporter.ExportChapter(); return(0); } case AppType.AttrExporter: { Game.Options.Console = 1; AttrExporter.Export(); return(0); } case AppType.SkillExporter: { Game.Options.Console = 1; SkillChecker.Export(); return(0); } } } catch (Exception e) { Log.Console(e.ToString()); } return(1); }