Esempio n. 1
0
        public static void Load(this ActorMessageDispatcherComponent self)
        {
            self.ActorMessageHandlers.Clear();

            var types = Game.EventSystem.GetTypes(typeof(ActorMessageHandlerAttribute));

            foreach (Type type in types)
            {
                object obj = Activator.CreateInstance(type);

                IMActorHandler imHandler = obj as IMActorHandler;
                if (imHandler == null)
                {
                    throw new Exception($"message handler not inherit IMActorHandler abstract class: {obj.GetType().FullName}");
                }

                Type messageType = imHandler.GetRequestType();

                Type handleResponseType = imHandler.GetResponseType();
                if (handleResponseType != null)
                {
                    Type responseType = OpcodeTypeComponent.Instance.GetResponseType(messageType);
                    if (handleResponseType != responseType)
                    {
                        throw new Exception($"message handler response type error: {messageType.FullName}");
                    }
                }

                self.ActorMessageHandlers.Add(messageType, imHandler);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// 分发actor消息
        /// </summary>
        public static async ETTask Handle(
            this ActorMessageDispatcherComponent self, Entity entity, object message, Action <IActorResponse> reply)
        {
            if (!self.ActorMessageHandlers.TryGetValue(message.GetType(), out IMActorHandler handler))
            {
                throw new Exception($"not found message handler: {message}");
            }

            await handler.Handle(entity, message, reply);
        }
        /// <summary>
        /// 分发actor消息
        /// </summary>
        public static async ETTask Handle(
            this ActorMessageDispatcherComponent self, Entity entity, Session session, object message, bool ignore = false)
        {
            if (!self.ActorMessageHandlers.TryGetValue(message.GetType(), out IMActorHandler handler))
            {
                if (ignore)
                {
                    return;
                }

                throw new Exception($"not found message handler: {message}");
            }

            await handler.Handle(session, entity, message);
        }
Esempio n. 4
0
		public static void Load(this ActorMessageDispatcherComponent self)
		{
			self.ActorMessageHandlers.Clear();

			HashSet<Type> types = Game.EventSystem.GetTypes(typeof (ActorMessageHandlerAttribute));
			foreach (Type type in types)
			{
				object obj = Activator.CreateInstance(type);

				IMActorHandler imHandler = obj as IMActorHandler;
				if (imHandler == null)
				{
					throw new Exception($"message handler not inherit IMActorHandler abstract class: {obj.GetType().FullName}");
				}

				Type messageType = imHandler.GetMessageType();
				self.ActorMessageHandlers.Add(messageType, imHandler);
			}
		}
Esempio n. 5
0
 public static bool TryGetHandler(this ActorMessageDispatcherComponent self, Type type, out IMActorHandler actorHandler)
 {
     return(self.ActorMessageHandlers.TryGetValue(type, out actorHandler));
 }
Esempio n. 6
0
 public static void Awake(this ActorMessageDispatcherComponent self)
 {
     self.Load();
 }