public static async ETTask <IActorResponse> Call(this ActorLocationSenderComponent self, long entityId, IActorRequest iActorRequest)
        {
            ActorLocationSender actorLocationSender = self.GetOrCreate(entityId);

            // 先序列化好
            int rpcId = ActorMessageSenderComponent.Instance.GetRpcId();

            iActorRequest.RpcId             = rpcId;
            (ushort _, MemoryStream stream) = MessageSerializeHelper.MessageToStream(iActorRequest);

            long actorLocationSenderInstanceId = actorLocationSender.InstanceId;

            using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.ActorLocationSender, entityId))
            {
                if (actorLocationSender.InstanceId != actorLocationSenderInstanceId)
                {
                    throw new RpcException(ErrorCore.ERR_ActorTimeout, $"{stream.ToActorMessage()}");
                }

                // 队列中没处理的消息返回跟上个消息一样的报错
                if (actorLocationSender.Error == ErrorCore.ERR_NotFoundActor)
                {
                    return(ActorHelper.CreateResponse(iActorRequest, actorLocationSender.Error));
                }

                try
                {
                    return(await self.CallInner(actorLocationSender, rpcId, stream));
                }
                catch (RpcException)
                {
                    self.Remove(actorLocationSender.Id);
                    throw;
                }
                catch (Exception e)
                {
                    self.Remove(actorLocationSender.Id);
                    throw new Exception($"{stream.ToActorMessage()}", e);
                }
            }
        }
        public static void Check(this ActorLocationSenderComponent self)
        {
            using (ListComponent <long> list = ListComponent <long> .Create())
            {
                long timeNow = TimeHelper.ServerNow();
                foreach ((long key, Entity value) in self.Children)
                {
                    ActorLocationSender actorLocationMessageSender = (ActorLocationSender)value;

                    if (timeNow > actorLocationMessageSender.LastSendOrRecvTime + ActorLocationSenderComponent.TIMEOUT_TIME)
                    {
                        list.Add(key);
                    }
                }

                foreach (long id in list)
                {
                    self.Remove(id);
                }
            }
        }