Esempio n. 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            int           selectedIndex = 0;
            KeyboardState ks            = Keyboard.GetState();

            if (startScene.Enabled)
            {
                selectedIndex = startScene.Menu.SelectedIndex;

                if (selectedIndex == 0 && ks.IsKeyDown(Keys.Enter))
                {
                    startScene.hide();
                    if (actionScene != null)
                    {
                        actionScene = null;
                        actionScene = new ActionScene(this, spriteBatch);
                        this.Components.Add(actionScene);
                    }

                    actionScene.show();
                }
                else if (selectedIndex == 1 && ks.IsKeyDown(Keys.Enter))
                {
                    startScene.hide();
                    helpScene.show();
                }
                else if (selectedIndex == 2 && ks.IsKeyDown(Keys.Enter))
                {
                    startScene.hide();
                    credit.show();
                }
                else if (selectedIndex == 3 && ks.IsKeyDown(Keys.Enter))
                {
                    Exit();
                }
            }

            if (!startScene.Enabled)
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    hideAllScenes();
                    startScene.show();
                }
            }

            // TODO: Add your update logic here

            base.Update(gameTime);
        }
Esempio n. 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            startScene = new StartScene(this, spriteBatch);
            this.Components.Add(startScene);

            actionScene = new ActionScene(this, spriteBatch);
            this.Components.Add(actionScene);

            helpScene = new HelpScene(this, spriteBatch);
            this.Components.Add(helpScene);

            credit = new Credit(this, spriteBatch);
            this.Components.Add(credit);
            //instantiation ends

            //make startScene active
            startScene.show();
        }