//What I would like to do here is instead of having to write multiple connection and parameter properties for all the connection function
        //I want to create another class just for the connection and on this just call that with parameters only. This should help in code reuse.
        //or may be better way of working with connection string to connect with database.

        public static List <AllPlayer> GetAllPlayer(int PlayerID)
        {
            List <AllPlayer> AllPlayer = new List <AllPlayer>();
            string           cs        = ConfigurationManager.ConnectionStrings["DBConnectionString"].ConnectionString;

            using (SqlConnection con = new SqlConnection(cs))
            {
                SqlCommand cmd = new SqlCommand("spGetAllPlayerforTeam", con);
                cmd.CommandType = CommandType.StoredProcedure;
                SqlParameter parameter = new SqlParameter("@TeamID", PlayerID);
                cmd.Parameters.Add(parameter);
                con.Open();
                SqlDataReader rdr = cmd.ExecuteReader();
                while (rdr.Read())
                {
                    AllPlayer Players = new AllPlayer();
                    //Players.PlayerID = Convert.ToInt32(rdr["ID"]);
                    Players.FullName = rdr["FLName"].ToString();
                    Players.Age      = Convert.ToInt32(rdr["Age"]);
                    Players.Position = rdr["Position"].ToString();
                    Players.Country  = rdr["Country"].ToString();
                    Players.TeamName = rdr["TeamName"].ToString();

                    AllPlayer.Add(Players);
                }
            }
            return(AllPlayer);
        }
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        /*I know I have done something wrong so wrong here. The above method calls for the row edit and row select but the below code does
         * the updating. I have no clue which one is working but if I remove one it will error out. Breakpoints too lazy for that, the problem that I have is
         * I am trying to achieve row edit through drag and drop approach and update and insert through code behind file. I have no clue how to work around to
         * have the consistency but it works. I am happy. :)
         */
        protected void GridView1_RowUpdating(object sender, GridViewUpdateEventArgs e)
        {
            //RowIndex, I will never forget this word never. Took me like weeks to find out the rowindex. To get the row index so that I can get the textbox
            //from textbox to get the text and set the value to the get and set properties. No joke took me ages.
            GridViewRow row = GridView1.Rows[e.RowIndex];

            int playerid = Convert.ToInt32(Session["TeamID"]);

            TextBox fullname = (row.FindControl("txtfullName") as TextBox);
            TextBox age      = (row.FindControl("txtAge") as TextBox);
            TextBox position = (row.FindControl("txtPosition") as TextBox);
            TextBox country  = (row.FindControl("txtCountry") as TextBox);

            AllPlayer update = new AllPlayer();

            update.FullName = fullname.Text.ToString();
            update.Age      = Convert.ToInt32(age.Text);
            update.Position = position.Text.ToString();
            update.Country  = country.Text.ToString();

            //I went nuts on this as well, I know I have done it correctly but does I do not know how why or what did it but it did not like the way I had called the method
            //Crazy how one small issue takes such a long time to fix a issue. I was passing the parameters directly into the object. Took me ages to
            //to figure out that I had to assign the gridview updatemethod to the object update method for the values to be updated.
            AllPlayerAcessLayer allplayer = new AllPlayerAcessLayer();


            GridView1.UpdateMethod = allplayer.UpdatePlayers(playerid, update.FullName, update.Age, update.Position, update.Country);



            binddata();
        }
Esempio n. 3
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        protected void GridView1_RowCommand(object sender, GridViewCommandEventArgs e)
        {
            if (e.CommandName.Equals("Insert"))
            {
                TextBox fullname = (TextBox)GridView1.FooterRow.FindControl("txtfullName1");
                TextBox age      = (TextBox)GridView1.FooterRow.FindControl("txtAge1");
                TextBox position = (TextBox)GridView1.FooterRow.FindControl("txtPosition1");
                TextBox country  = (TextBox)GridView1.FooterRow.FindControl("txtCountry1");
                //Allows user to insert but validation is problem. To validate I need to use my brain and now I am too exhausted to continue using my brain for another
                //day or two. Will continue working further on this.
                if (age.Text == null)
                {
                    //verify if the age entered is text and number need to find control for the validation and enable is true
                    //or validation through server side than client side
                }


                AllPlayer insert = new AllPlayer();
                insert.FullName = fullname.Text.ToString();
                insert.Age      = Convert.ToInt32(age.Text);
                insert.Position = position.Text.ToString();
                insert.Country  = country.Text.ToString();
                insert.PlayerID = Convert.ToInt32(Session["TeamID"]);

                AllPlayerAcessLayer allplayer = new AllPlayerAcessLayer();


                ObjectDataSource1.InsertMethod = allplayer.InsertPlayers(insert.FullName, insert.Age, insert.Position, insert.Country, insert.PlayerID);

                binddata();
            }
        }
Esempio n. 4
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        private void binddata()
        {
            //I do not know why I was not able to bind the data after the insert so had to switch around some code as previously
            //I had all these code inside page load.
            AllPlayer player = new AllPlayer();

            player.PlayerID = Convert.ToInt32(Session["TeamID"]);

            GridView1.DataSourceID = null;
            GridView1.DataSource   = AllPlayerAcessLayer.GetAllPlayer(player.PlayerID);
            GridView1.DataBind();
        }