public static void Show(PacketAPI api, Character character, PaperdollDisplayData data)
		{
			if (Instance != null)
				return;
			Instance = new EOPaperdollDialog(api, character, data);
			Instance.DialogClosing += (o, e) => Instance = null;
		}
Esempio n. 2
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        private void _handlePaperdollReply(Packet pkt)         //sent when showing a paperdoll for a character
        {
            if (OnViewPaperdoll == null)
            {
                return;
            }

            PaperdollDisplayData data;

            try
            {
                data = new PaperdollDisplayData(pkt);
            }
            catch (ArgumentException)
            {
                return;
            }
            OnViewPaperdoll(data);
        }
        private void _playerViewPaperdoll(PaperdollDisplayData _data)
        {
            if (EOPaperdollDialog.Instance != null) return;

            Character c;
            if (World.Instance.MainPlayer.ActiveCharacter.ID == _data.PlayerID)
            {
                //paperdoll requested for main player, all info should be up to date
                c = World.Instance.MainPlayer.ActiveCharacter;
                Array.Copy(_data.Paperdoll.ToArray(), c.PaperDoll, (int) EquipLocation.PAPERDOLL_MAX);
            }
            else
            {
                if ((c = World.Instance.ActiveMapRenderer.GetOtherPlayerByID(_data.PlayerID)) != null)
                {
                    c.Class = _data.Class;
                    c.RenderData.SetGender(_data.Gender);
                    c.Title = _data.Title;
                    c.GuildName = _data.Guild;
                    Array.Copy(_data.Paperdoll.ToArray(), c.PaperDoll, (int) EquipLocation.PAPERDOLL_MAX);
                }
            }

            if (c != null)
            {
                EOPaperdollDialog.Show(m_packetAPI, c, _data);
            }
        }
Esempio n. 4
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        //sent when showing a paperdoll for a character
        private void _handlePaperdollReply(Packet pkt)
        {
            if (OnViewPaperdoll == null) return;

            PaperdollDisplayData data;
            try
            {
                data = new PaperdollDisplayData(pkt);
            }
            catch (ArgumentException)
            {
                return;
            }
            OnViewPaperdoll(data);
        }
Esempio n. 5
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		private void _handlePaperdollReply(Packet pkt) //sent when showing a paperdoll for a character
		{
			if (OnViewPaperdoll == null) return;

			PaperdollDisplayData data;
			try
			{
				data = new PaperdollDisplayData(pkt);
			}
			catch (ArgumentException)
			{
				return;
			}
			OnViewPaperdoll(data);
		}
		private EOPaperdollDialog(PacketAPI api, Character character, PaperdollDisplayData data)
			: base(api)
		{
			if (Instance != null)
				throw new InvalidOperationException("Paperdoll is already open!");
			Instance = this;

			CharRef = character;

			Texture2D bgSprites = ((EOGame)Game).GFXManager.TextureFromResource(GFXTypes.PostLoginUI, 49);
			_setSize(bgSprites.Width, bgSprites.Height / 2);

			Color[] dat = new Color[DrawArea.Width * DrawArea.Height];
			bgTexture = new Texture2D(Game.GraphicsDevice, DrawArea.Width, DrawArea.Height);
			bgSprites.GetData(0, DrawArea.WithPosition(new Vector2(0, CharRef.RenderData.gender * DrawArea.Height)), dat, 0, dat.Length);
			bgTexture.SetData(dat);

			//not using caption/message since we have other shit to take care of

			//ok button
			XNAButton ok = new XNAButton(smallButtonSheet, new Vector2(276, 253), _getSmallButtonOut(SmallButton.Ok), _getSmallButtonOver(SmallButton.Ok)) { Visible = true };
			ok.OnClick += (s, e) => Close(ok, XNADialogResult.OK);
			ok.SetParent(this);
			dlgButtons.Add(ok);

			//items
			for (int i = (int)EquipLocation.Boots; i < (int)EquipLocation.PAPERDOLL_MAX; ++i)
			{
				ItemRecord info = World.Instance.EIF.GetItemRecordByID(CharRef.PaperDoll[i]);

				Rectangle itemArea = _getEquipLocRectangle((EquipLocation)i);

				//create item using itemArea
				if (CharRef.PaperDoll[i] > 0)
				{
					// ReSharper disable once UnusedVariable
					PaperdollDialogItem nextItem = new PaperdollDialogItem(m_api, itemArea, this, info, (EquipLocation)i); //auto-added as child of this dialog
				}
				else
				{
					// ReSharper disable once UnusedVariable
					PaperdollDialogItem nextItem = new PaperdollDialogItem(m_api, itemArea, this, null, (EquipLocation)i);
				}
			}

			//labels next
			XNALabel[] labels =
			{
				new XNALabel(new Rectangle(228, 22, 1, 1), Constants.FontSize08pt5)
				{
					Text = CharRef.Name.Length > 0 ? char.ToUpper(CharRef.Name[0]) + CharRef.Name.Substring(1) : ""
				}, //name
				new XNALabel(new Rectangle(228, 52, 1, 1), Constants.FontSize08pt5)
				{
					Text = data.Home.Length > 0 ? char.ToUpper(data.Home[0]) + data.Home.Substring(1) : ""
				}, //home
				new XNALabel(new Rectangle(228, 82, 1, 1), Constants.FontSize08pt5)
				{
					Text = ((ClassRecord)(World.Instance.ECF.Data.Find(_dat => ((ClassRecord)_dat).ID == CharRef.Class) ?? new ClassRecord(0))).Name
				}, //class
				new XNALabel(new Rectangle(228, 112, 1, 1), Constants.FontSize08pt5)
				{
					Text = data.Partner.Length > 0 ? char.ToUpper(data.Partner[0]) + data.Partner.Substring(1) : ""
				}, //partner
				new XNALabel(new Rectangle(228, 142, 1, 1), Constants.FontSize08pt5)
				{
					Text = CharRef.Title.Length > 0 ? char.ToUpper(CharRef.Title[0]) + CharRef.Title.Substring(1) : ""
				}, //title
				new XNALabel(new Rectangle(228, 202, 1, 1), Constants.FontSize08pt5)
				{
					Text = data.Guild.Length > 0 ? char.ToUpper(data.Guild[0]) + data.Guild.Substring(1) : ""
				}, //guild
				new XNALabel(new Rectangle(228, 232, 1, 1), Constants.FontSize08pt5)
				{
					Text = data.Rank.Length > 0 ? char.ToUpper(data.Rank[0]) + data.Rank.Substring(1) : ""
				} //rank
			};

			labels.ToList().ForEach(_l => { _l.ForeColor = Constants.LightGrayText; _l.SetParent(this); });

			ChatType iconType = EOChatRenderer.GetChatTypeFromPaperdollIcon(data.Icon);
			m_characterIcon = ChatTab.GetChatIcon(iconType);

			//should not be centered vertically: only display in game window
			//first center in the game display window, then move it 15px from top, THEN call end constructor logic
			//if not done in this order some items DrawAreaWithOffset field does not get updated properly when setting DrawLocation
			Center(Game.GraphicsDevice);
			DrawLocation = new Vector2(DrawLocation.X, 15);
			endConstructor(false);
		}