Esempio n. 1
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        /// <summary>
        /// Throws liftable object up and in the 'facingDirection' of the thrower.
        /// </summary>
        /// <param name="facingDirection">
        /// Normalized Vector3 indicating direction thrower is facing.
        /// </param>
        public void Throw(Vector3 facingDirection)
        {
            Liftable liftable = LiftedObject;

            LiftedObject = null;
            liftable.ThrowSelf(facingDirection);
        }
        /// <summary>
        /// Checks if a gameobject attached to a rigidbody holds Liftable or
        /// CarryRigidbodiesCarriable components.
        /// </summary>
        /// <param name="rb">
        /// The rigidbody being checked for components.
        /// </param>
        /// <returns>
        /// True if input rigidbody has a Liftable or CarryRigidbodiesCarriable
        /// components, false otherwise.
        /// </returns>
        private bool IsLiftableOrCarriable(Rigidbody rb)
        {
            // If rigidbody is liftable and is not currently being lifted OR is
            // CarryRigidbodiesCarriable
            Liftable liftable = rb.GetComponent <Liftable>();

            if ((liftable != null && !liftable.IsLifted) ||
                rb.GetComponent <ICarryRigidbodiesCarriable>() != null)
            {
                return(true);
            }
            return(false);
        }
Esempio n. 3
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 //=====================================================================
 #region Public methods
 //=====================================================================
 /// <summary>
 /// Pairs a lifted object with the lifter. Wrapper methord for
 /// PairToLifter().
 /// </summary>
 /// <param name="lifter">
 /// The Liftable component of the liftable object.
 /// </param>
 public void Lift(Liftable liftable)
 {
     LiftedObject = liftable;
 }
Esempio n. 4
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 /// <summary>
 /// Drops liftable object currently being lifted.
 /// </summary>
 public void Drop()
 {
     LiftedObject = null;
 }
Esempio n. 5
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 /// <summary>
 /// Sources and initializes component variables.
 /// </summary>
 private void InitVars()
 {
     _liftable      = GetComponent <Liftable>();
     _rigidbody     = GetComponent <Rigidbody>();
     _startPosition = this.transform.position;
 }