public MoveModel1(DrawableModel model, GameModel gameModel, Game1 game, EGGEditor eggEditor) { InitializeComponent(); this.model = model; this.gameModel = gameModel; this.game = game; this.eggEditor = eggEditor; }
public Game1(EGGEditor form) { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; input = new InputHelper(); Components.Add(new GamerServicesComponent(this)); this.drawSurface = form.getDrawSurface(); this.form = form; graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings); System.Windows.Forms.Control.FromHandle((this.Window.Handle)).VisibleChanged += new EventHandler(Game1_VisibleChanged); }
public Game1(EGGEditor form) { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; input = new InputHelper(); Components.Add(new GamerServicesComponent(this)); this.drawSurface = form.getDrawSurface(); this.form = form; graphics.PreparingDeviceSettings += new EventHandler <PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings); System.Windows.Forms.Control.FromHandle((this.Window.Handle)).VisibleChanged += new EventHandler(Game1_VisibleChanged); }
public NewLevel(Game1 game, EGGEditor eggEditor) { InitializeComponent(); this.eggEditor = eggEditor; this.game = game; }
static void Main(string[] args) { EGGEditor form = new EGGEditor(); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { EGGEditor form = new EGGEditor(); }