Esempio n. 1
0
        void OnEnable()
        {
            playerCursor = GetComponent <PlayerCursor>();

            if (FreeIndices == null)
            {
                FreeIndices = new List <int>()
                {
                    1, 2, 3
                }
            }
            ;

            PlayerIndex = FreeIndices[0];
            FreeIndices.RemoveAt(0);

            if (!board)
            {
                board = FindObjectOfType <Board>();
            }
        }

        void OnDisable()
        {
            FreeIndices.Add(PlayerIndex);
        }

        Homebase homebase;

        void Start()
        {
            playerCursor.SetColor(PlayerCursor.PlayerColors[PlayerIndex]);
            coro     = StartCoroutine(Play());
            homebase = Homebase.ForPlayerIndex(PlayerIndex);
        }
Esempio n. 2
0
 public void SetHomebase(int playerIndex)
 {
     if (playerIndex == -1 && Homebase)
     {
         Destroy(Homebase);
     }
     else if (playerIndex >= 0 && !Homebase)
     {
         Homebase = Instantiate <GameObject>(HomebasePrefab).GetComponent <Homebase>();
         Assert.IsNotNull(Homebase);
         Homebase.transform.SetParent(transform, false);
         Homebase.transform.localPosition = Vector3.zero;
         Homebase.SetPlayerIndex(playerIndex);
     }
 }