Esempio n. 1
0
        public override void OnInspectorGUI()
        {
            var orientationType = serializedObject.FindProperty("orientationType");

            var portrait    = serializedObject.FindProperty("portraitOrDefaultPaddings");
            var landscape   = serializedObject.FindProperty("landscapePaddings");
            var influence   = serializedObject.FindProperty("influence");
            var flipPadding = serializedObject.FindProperty("flipPadding");

            (bool landscapeCompatible, bool portraitCompatible) = NotchSolutionUtility.GetOrientationCompatibility();

            if (portraitCompatible && landscapeCompatible)
            {
                EditorGUILayout.PropertyField(orientationType);
                EditorGUILayout.Separator();
            }

            bool dual = orientationType.enumValueIndex == (int)SupportedOrientations.Dual;

            if (dual)
            {
                EditorGUILayout.LabelField("Portrait Orientation", EditorStyles.boldLabel);
            }

            if (portraitCompatible && landscapeCompatible)
            {
                EditorGUI.indentLevel++;
            }

            for (int i = 0; i < 4; i++)
            {
                portrait.Next(enterChildren: true);
                EditorGUILayout.PropertyField(portrait);
            }

            if (portraitCompatible && landscapeCompatible)
            {
                EditorGUI.indentLevel--;
            }

            if (dual)
            {
                EditorGUILayout.Separator();
                EditorGUILayout.LabelField("Landscape Orientation", EditorStyles.boldLabel);
                EditorGUI.indentLevel++;
                for (int i = 0; i < 4; i++)
                {
                    landscape.Next(enterChildren: true);
                    EditorGUILayout.PropertyField(landscape);
                }
                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Separator();
            EditorGUILayout.PropertyField(influence);
            EditorGUILayout.PropertyField(flipPadding);

            serializedObject.ApplyModifiedProperties();
        }
Esempio n. 2
0
        /// <summary>
        /// Draw the part of fields in <see cref="AdaptationBase">.
        /// </summary>
        //public static void Draw(SerializedObject serializedObject)
        public override void OnInspectorGUI()
        {
            AdaptationBase adaptation    = (AdaptationBase)target;
            var            supportedProp = serializedObject.FindProperty("supportedOrientations");
            var            portraitProp  = serializedObject.FindProperty("portraitOrDefaultAdaptation");
            var            landscapeProp = serializedObject.FindProperty("landscapeAdaptation");

            (bool landscapeCompatible, bool portraitCompatible) = NotchSolutionUtility.GetOrientationCompatibility();

            if (portraitCompatible && landscapeCompatible)
            {
                EditorGUILayout.PropertyField(supportedProp);
                EditorGUILayout.Separator();
            }

            bool dual = supportedProp.enumValueIndex == (int)SupportedOrientations.Dual;

            if (dual)
            {
                EditorGUILayout.LabelField("Portrait Orientation", EditorStyles.boldLabel);
            }

            portraitProp.Next(enterChildren: true);

            if (portraitCompatible && landscapeCompatible)
            {
                EditorGUI.indentLevel++;
            }

            DrawGenButton(adaptation, forPortrait: true);

            for (int i = 0; i < 3; i++)
            {
                EditorGUILayout.PropertyField(portraitProp);
                portraitProp.Next(enterChildren: false);
            }

            if (portraitCompatible && landscapeCompatible)
            {
                EditorGUI.indentLevel--;
            }

            if (dual)
            {
                EditorGUILayout.Separator();
                EditorGUILayout.LabelField("Landscape Orientation", EditorStyles.boldLabel);
                landscapeProp.Next(enterChildren: true);
                EditorGUI.indentLevel++;
                DrawGenButton(adaptation, forPortrait: false);
                for (int i = 0; i < 3; i++)
                {
                    EditorGUILayout.PropertyField(landscapeProp);
                    landscapeProp.Next(enterChildren: false);
                }
                EditorGUI.indentLevel--;
            }

            serializedObject.ApplyModifiedProperties();
        }