Esempio n. 1
0
        /// <summary>
        /// It is currently active only when Notch Simulator tab is present.
        /// </summary>
        void OnGUI()
        {
            win = this;
            //Sometimes even with flag I can see it in hierarchy until I move a mouse over it??
            EditorApplication.RepaintHierarchyWindow();

            bool enableSimulation = NotchSimulatorUtility.enableSimulation;

            EditorGUI.BeginChangeCheck();

            string shortcut = ShortcutManager.instance.GetShortcutBinding(NotchSolutionShortcuts.toggleSimulationShortcut).ToString();

            if (string.IsNullOrEmpty(shortcut))
            {
                shortcut = "None";
            }
            NotchSimulatorUtility.enableSimulation = EditorGUILayout.BeginToggleGroup($"Simulate ({shortcut})", NotchSimulatorUtility.enableSimulation);
            EditorGUI.indentLevel++;

            NotchSimulatorUtility.selectedDevice  = (SimulationDevice)EditorGUILayout.EnumPopup(NotchSimulatorUtility.selectedDevice);
            NotchSimulatorUtility.flipOrientation = EditorGUILayout.Toggle("Flip Orientation", NotchSimulatorUtility.flipOrientation);

            var simulationDevice = SimulationDatabase.db[NotchSimulatorUtility.selectedDevice];

            //Draw warning about wrong aspect ratio
            if (enableSimulation)
            {
                ScreenOrientation gameViewOrientation = NotchSimulatorUtility.GetGameViewOrientation();

                Vector2 simSize = gameViewOrientation == ScreenOrientation.Portrait ?
                                  simulationDevice.screenSize : new Vector2(simulationDevice.screenSize.y, simulationDevice.screenSize.x);

                Vector2 gameViewSize = NotchSimulatorUtility.GetMainGameViewSize();
                if (gameViewOrientation == ScreenOrientation.Landscape)
                {
                    var flip = gameViewSize.x;
                    gameViewSize.x = gameViewSize.y;
                    gameViewSize.y = flip;
                }

                var simAspect      = NotchSolutionUtility.ScreenRatio(simulationDevice.screenSize);
                var gameViewAspect = NotchSolutionUtility.ScreenRatio(gameViewSize);
                var aspectDiff     = Math.Abs((simAspect.x / simAspect.y) - (gameViewAspect.x / gameViewAspect.y));
                if (aspectDiff > 0.01f)
                {
                    EditorGUILayout.HelpBox($"The selected simulation device has an aspect ratio of {simAspect.y}:{simAspect.x} ({simulationDevice.screenSize.y}x{simulationDevice.screenSize.x}) but your game view is currently in aspect {gameViewAspect.y}:{gameViewAspect.x} ({gameViewSize.y}x{gameViewSize.x}). The overlay mockup will be stretched from its intended ratio.", MessageType.Warning);
                }
            }

            EditorGUI.indentLevel--;
            EditorGUILayout.EndToggleGroup();
            bool changed = EditorGUI.EndChangeCheck();

            if (changed)
            {
                UpdateAllMockups();
            }

            UpdateSimulatorTargets();
        }
Esempio n. 2
0
        void OnGUI()
        {
            //Sometimes even with flag I can see it in hierarchy until I move a mouse over it??
            EditorApplication.RepaintHierarchyWindow();

            bool enableSimulation = NotchSimulatorUtility.enableSimulation;

            EditorGUI.BeginChangeCheck();
            NotchSimulatorUtility.enableSimulation = EditorGUILayout.BeginToggleGroup("Simulate", NotchSimulatorUtility.enableSimulation);
            EditorGUI.indentLevel++;

            NotchSimulatorUtility.selectedDevice  = (SimulationDevice)EditorGUILayout.EnumPopup(NotchSimulatorUtility.selectedDevice);
            NotchSimulatorUtility.flipOrientation = EditorGUILayout.Toggle("Flip Orientation", NotchSimulatorUtility.flipOrientation);

            var simulationDevice = SimulationDatabase.db[NotchSimulatorUtility.selectedDevice];

            //Draw warning about wrong aspect ratio
            if (enableSimulation)
            {
                ScreenOrientation gameViewOrientation = NotchSimulatorUtility.GetGameViewOrientation();

                Vector2 simSize = gameViewOrientation == ScreenOrientation.Portrait ?
                                  simulationDevice.screenSize : new Vector2(simulationDevice.screenSize.y, simulationDevice.screenSize.x);

                Vector2 gameViewSize = NotchSimulatorUtility.GetMainGameViewSize();
                if (gameViewOrientation == ScreenOrientation.Landscape)
                {
                    var flip = gameViewSize.x;
                    gameViewSize.x = gameViewSize.y;
                    gameViewSize.y = flip;
                }

                var simAspect      = ScreenRatio(simulationDevice.screenSize);
                var gameViewAspect = ScreenRatio(gameViewSize);
                var aspectDiff     = Math.Abs((simAspect.x / simAspect.y) - (gameViewAspect.x / gameViewAspect.y));
                if (aspectDiff > 0.01f)
                {
                    EditorGUILayout.HelpBox($"The selected simulation device has an aspect ratio of {simAspect.y}:{simAspect.x} ({simulationDevice.screenSize.y}x{simulationDevice.screenSize.x}) but your game view is currently in aspect {gameViewAspect.y}:{gameViewAspect.x} ({gameViewSize.y}x{gameViewSize.x}). The overlay mockup will be stretched from its intended ratio.", MessageType.Warning);
                }
            }

            EditorGUI.indentLevel--;
            EditorGUILayout.EndToggleGroup();
            bool changed = EditorGUI.EndChangeCheck();

            if (changed)
            {
                UpdateMockup();
            }

            if (enableSimulation || (!enableSimulation && NotchSimulatorUtility.enableSimulation))
            {
                NotchSolutionUtility.SimulateSafeAreaRelative = NotchSimulatorUtility.enableSimulation ? NotchSimulatorUtility.SimulatorSafeAreaRelative : new Rect(0, 0, 1, 1);
                var nps = GameObject.FindObjectsOfType <UIBehaviour>().OfType <INotchSimulatorTarget>();
                foreach (var np in nps)
                {
                    np.SimulatorUpdate();
                }
            }
        }
Esempio n. 3
0
        /// <summary>
        /// It is currently active only when Notch Simulator tab is present.
        /// </summary>
        void OnGUI()
        {
            win = this;

            //Sometimes even with flag I can see it in hierarchy until I move a mouse over it??
            EditorApplication.RepaintHierarchyWindow();

            EditorGUI.BeginChangeCheck();

            var settings = Settings.Instance;

            string switchConfigShortcut = ShortcutManager.instance.GetShortcutBinding(NotchSolutionShortcuts.switchConfigurationShortcut).ToString();

            if (string.IsNullOrEmpty(switchConfigShortcut))
            {
                switchConfigShortcut = "None";
            }
            string simulateShortcut = ShortcutManager.instance.GetShortcutBinding(NotchSolutionShortcuts.toggleSimulationShortcut).ToString();

            if (string.IsNullOrEmpty(simulateShortcut))
            {
                simulateShortcut = "None";
            }

            settings.EnableSimulation = EditorGUILayout.BeginToggleGroup($"Simulate ({simulateShortcut})", settings.EnableSimulation);

            int previousIndex = settings.ActiveConfiguration.DeviceIndex;
            int currentIndex  = Mathf.Clamp(settings.ActiveConfiguration.DeviceIndex, 0, SimulationDatabase.KeyList.Length - 1);

            int selectedIndex = EditorGUILayout.Popup(currentIndex, SimulationDatabase.KeyList);

            if (GUILayout.Button($"{settings.ActiveConfiguration.ConfigurationName} ({switchConfigShortcut})", EditorStyles.helpBox))
            {
                NotchSolutionShortcuts.SwitchConfiguration();
            }
            EditorGUILayout.EndToggleGroup();

            settings.ActiveConfiguration.DeviceIndex = selectedIndex;

            var simulationDevice = SimulationDatabase.Get(SimulationDatabase.KeyList[selectedIndex]);

            //Draw warning about wrong aspect ratio
            if (settings.EnableSimulation && simulationDevice != null)
            {
                ScreenOrientation gameViewOrientation = NotchSimulatorUtility.GetGameViewOrientation();

                Vector2 gameViewSize = NotchSimulatorUtility.GetMainGameViewSize();
                if (gameViewOrientation == ScreenOrientation.Landscape)
                {
                    var flip = gameViewSize.x;
                    gameViewSize.x = gameViewSize.y;
                    gameViewSize.y = flip;
                }

                var screen         = simulationDevice.Screens.FirstOrDefault();
                var simAspect      = NotchSolutionUtilityEditor.ScreenRatio(new Vector2(screen.width, screen.height));
                var gameViewAspect = NotchSolutionUtilityEditor.ScreenRatio(gameViewSize);
                var aspectDiff     = Math.Abs((simAspect.x / simAspect.y) - (gameViewAspect.x / gameViewAspect.y));
                if (aspectDiff > 0.01f)
                {
                    EditorGUILayout.HelpBox($"The selected simulation device has an aspect ratio of {simAspect.y}:{simAspect.x} ({screen.height}x{screen.width}) but your game view is currently in aspect {gameViewAspect.y}:{gameViewAspect.x} ({gameViewSize.y}x{gameViewSize.x}). The overlay mockup won't be displayed correctly.", MessageType.Warning);
                }
            }

            bool changed = EditorGUI.EndChangeCheck();

            if (changed)
            {
                UpdateAllMockups();
                settings.Save();
            }

            UpdateSimulatorTargets();
        }