Esempio n. 1
0
        private float[,,] segmentLine(float width, int segments)
        {
#if DEBUG
            Console.WriteLine("Unique Locations: " + _st.GetUniqueLocations().Count);
#endif
            float[,,] r          = new float[_st.GetUniqueLocations().Count, segments + 1, 2];
            _normalizedFrequency = new float[_st.GetUniqueLocations().Count];
            float maxFrequency = _st.GetMaxFrequency();

            _kp = new float[_st.GetUniqueLocations().Count];

            float ylat, ylng, slope, intercept, incx;

            //float kp = (float)(K / (Math.Pow(Math.Pow(ylng - ylat, 2) + width * width, 0.5)));

            Parallel.For(0, _st.GetUniqueLocations().Count, (i) =>
                         //for (int i = 0; i < _st.GetUniqueLocations().Count; i++)
            {
                ylat = _st.GetUniqueLocations()[i][0];
                ylng = _st.GetUniqueLocations()[i][1];

                slope     = (ylng - ylat) / width;
                intercept = ylat;
                incx      = width / segments;

                for (int j = 0; j <= segments; j++)
                {
                    r[i, j, 0] = incx * j;
                    r[i, j, 1] = (slope * r[i, j, 0]) + intercept;
                }

                float t = _st.GetUniqueLocations()[i][2];
                _normalizedFrequency[i] = (t / maxFrequency); // < 0.5f ? 0.3f : (t / maxFrequency);
                // Using rectilinear metric
                _kp[i] = t;                                   // / Math.Abs(ylng - ylat+ width); //(float)( t / (Math.Abs(ylng - ylat) ));
                //_kp[i] = (float)(_st.GetUniqueLocations()[i][2] / ((ylng - ylat) + width));
            }
                         );



            return(r);
        }
Esempio n. 2
0
        private float[,,] segmentLines(float width, int segments)
        {
#if DEBUG
            Console.WriteLine("Starting Segmentation at: " + DateTime.Now.ToString());
#endif
            /// 3D array of floats containing - Locations, their segments, x,y coordinate of the segments
            float[, ,] r = new float[_st.GetUniqueLocations().Count, segments + 1, 2];
            /// maxFrequency is used later to compute the stiffness of a line i.e, more points it has, more stiff it is
            float maxFrequency = _st.GetMaxFrequency();
            /// Stiffness constant, kp
            _kp = new float[_st.GetUniqueLocations().Count];

            float ylat, ylng, slope, intercept, incx;

            for (int i = 0; i < _st.GetUniqueLocations().Count; i++)
            {
                ylat = _st.GetUniqueLocations()[i][0];
                ylng = _st.GetUniqueLocations()[i][1];

                slope     = (ylng - ylat) / width;
                intercept = ylat;
                incx      = width / segments;

                for (int j = 0; j <= segments; j++)
                {
                    r[i, j, 0] = incx * j;
                    r[i, j, 1] = (slope * r[i, j, 0]) + intercept;
                }
                //_kp[i] = (_st.GetUniqueLocations()[i][2] / maxFrequency);// < 0.5f ? 0.3f : (t / maxFrequency);
                _kp[i] = _st.GetUniqueLocations()[i][2];
            }
#if DEBUG
            Console.WriteLine("Completing Segmentation at: " + DateTime.Now.ToString());
#endif
            return(r);
        }