Esempio n. 1
0
        // Homework
        void AnnounceInsideFactory(ShipmentUnloadedFromCargoBay theEvent)
        {
            // TODO:  See Inventory refactoring notes.
            // Rule: when we unload shipments from cargo bay then all shipments that are already
            // stored in the cargo bay are considered unloaded
            // this means that they are available to the factory for use in the production of cars.
            // This means that all the parts added to
            // ShipmentsWaitingToBeUnloaded by the ShipmentTransferredToCargoBay event are now 100%
            // available for use.

            // We do NOT want to clear this list in this example because it BECOMES
            // the available inventory.
            // TODO: Should probably use diff vars to represent
            // "stuff waiting to be unloaded" vs "stuff that has been unloaded"
            // ShipmentsWaitingToBeUnloaded.Clear();

            // Can uncomment line below to test that cars can't be built
            // without inventory of parts
            // ShipmentsWaitingToBeUnloaded.Clear();

            // Rule: an employee can only unload the cargo bay once a day
            // so remember who just did it

            EmployeesWhoHaveUnloadedCargoBayToday.Add(theEvent.EmployeeName);
        }
Esempio n. 2
0
        // Homework
        void AnnounceInsideFactory(ShipmentUnloadedFromCargoBay theEvent)
        {
            // TODO:  See Inventory refactoring notes.
            // Rule: when we unload shipments from cargo bay then all shipments that are already
            // stored in the cargo bay are considered unloaded
            // this means that they are available to the factory for use in the production of cars.
            // This means that all the parts added to
            // ShipmentsWaitingToBeUnloaded by the ShipmentTransferredToCargoBay event are now 100%
            // available for use.

            // We do NOT want to clear this list in this example because it BECOMES
            // the available inventory.
            // TODO: Should probably use diff vars to represent
            // "stuff waiting to be unloaded" vs "stuff that has been unloaded"
            // ShipmentsWaitingToBeUnloaded.Clear();

            // Can uncomment line below to test that cars can't be built
            // without inventory of parts
            // ShipmentsWaitingToBeUnloaded.Clear();

            // Rule: an employee can only unload the cargo bay once a day
            // so remember who just did it

            EmployeesWhoHaveUnloadedCargoBayToday.Add(theEvent.EmployeeName);
        }