Esempio n. 1
0
    void Start()
    {
        http                       = gameObject.AddComponent <DynamoDB.DDBHTTP>();
        http.action                = "DynamoDB_20120810.Scan";
        http.AWS_ACCESS_KEY_ID     = key;
        http.AWS_SECRET_ACCESS_KEY = secret;

        get = gameObject.GetComponent <Button>();
        get.onClick.AddListener(Scan);
    }
Esempio n. 2
0
        void Start()
        {
            // Achieve Session Persistence
            DontDestroyOnLoad(gameObject);

            // For detecting scene changes
            SceneManager.activeSceneChanged += onSceneChanged;
            // Call function on game start
            onSceneChanged(SceneManager.GetActiveScene(), SceneManager.GetActiveScene());

            session_id = generateID();
            startTime  = DateTime.UtcNow;

            http                       = gameObject.AddComponent <DDBHTTP>();
            http.action                = "DynamoDB_20120810.PutItem";
            http.AWS_ACCESS_KEY_ID     = AWS_ACCESS_KEY_ID;
            http.AWS_SECRET_ACCESS_KEY = AWS_SECRET_ACCESS_KEY;

            //Debug.Log("Dynode instance created...");
        }