Esempio n. 1
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        /// <summary>
        ///     Invoked when a new peer disconnects.
        /// </summary>
        /// <param name="peer">Peers connection.</param>
        private void ProcessDisconnectedPeer(Connection peer)
        {
            GameClientPeer peerMetaData = peer.MetaData as GameClientPeer;
            if (peerMetaData == null)
            {
                return;
            }

            peerMetaData.Disconnected();

            m_disconnectedPeers.Add(peer);
        }
Esempio n. 2
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        /// <summary>
        ///     Connects to superpeers that are required for the new zone.
        /// </summary>
        /// <param name="zone">Zone that player is moving to.</param>
        private void ConnectToNewSuperPeers(Zone zone)
        {
            foreach (ZoneSuperPeer peer in zone.SuperPeers)
            {
                bool connected = false;

                // Are we connected to the peer hosting this super peer?
                foreach (ClientToSuperPeerConnection c in m_superPeerConnections)
                {
                    if (c.ClientID == peer.ClientID)
                    {
                        connected = true;
                        break;
                    }
                }

                if (connected == false)
                {
                    Logger.Info("Connecting to peer hosting SuperPeer #{0} for zone #{1} on {2}:{3}.", LoggerVerboseLevel.High, peer.ID, peer.ZoneID, peer.ClientIPAddress, peer.ClientListenPort);

                    // Connect to super peer!
                    Connection connection = new Connection();
                    connection.ConnectOverTime(peer.ClientIPAddress, (ushort)peer.ClientListenPort);

                    m_superPeerConnections.Add(new ClientToSuperPeerConnection(this, connection, peer.ClientID));
                }
            }
        }
Esempio n. 3
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        /// <summary>
        ///     Processes a packet that has been recieved from the arbitrator.
        /// </summary>
        /// <param name="peer">The client or peer we recieved the packet from.</param>
        /// <param name="packet">Packet that we recieved.</param>
        private void ProcessArbitratorIncomingPacket(Connection peer, Packet packet)
        {
            // -----------------------------------------------------------------
            // We've been sent an updated version of the zone grid.
            // -----------------------------------------------------------------           
            if (packet is ZoneGridPacket)
            {
                ZoneGridPacket specificPacket = packet as ZoneGridPacket;
                m_zoneGrid.FromPacket(specificPacket);

                // Invoke events for all super peers who have gained control of zones.
                foreach (ZoneSuperPeer p in m_zoneGrid.GainedSuperPeers)
                {
                    Zone zone = m_zoneGrid.GetZoneByID(p.ZoneID);
                    SuperPeerGainedControl(zone, p);
                }
                
                // Invoke events for all super peers who have lost control of zones.
                foreach (ZoneSuperPeer p in m_zoneGrid.LostSuperPeers)
                {
                    Zone zone = m_zoneGrid.GetZoneByID(p.ZoneID);
                    SuperPeerLostControl(zone, p);
                }

                Logger.Info("Recieved updated zone grid from arbitrator.", LoggerVerboseLevel.High);
            }

            // -----------------------------------------------------------------
            // We've been sent our persistent state information.
            // -----------------------------------------------------------------
            else if (packet is UserAccountStatePacket)
            {
                UserAccountStatePacket specificPacket = packet as UserAccountStatePacket;

                m_account  = specificPacket.Account;
                m_clientID = specificPacket.ClientID;

                if (m_threadNameSet == false)
                {
                    System.Threading.Thread.CurrentThread.Name = "Client #" + m_clientID;
                    m_threadNameSet = true;
                }

                Logger.Info("Recieved updated account information from arbitrator.", LoggerVerboseLevel.High);
            }

            // -----------------------------------------------------------------
            // Information sent to one of our super peers about a client?
            // -----------------------------------------------------------------
            else if ((packet as SuperPeerClientPacket) != null)
            {
                SuperPeerClientPacket specificPacket = packet as SuperPeerClientPacket;
                bool found = false;

                foreach (Connection connection in m_listenConnection.Peers)
                {
                    if (connection.MetaData != null)
                    {
                        GameClientPeer p = ((GameClientPeer)connection.MetaData);
                        foreach (SuperPeerToClientConnection conn in p.SuperPeerConnections)    // ERROR IS HERE: SuperPeerConnections is filled with inactive ones that are recieving the packets too :(
                        {
                            if (conn.SuperPeer.ID == specificPacket.SuperPeerID &&
                                conn.ClientID     == specificPacket.ClientID)
                            {
                                conn.RecievedArbitratorPacket(specificPacket);
                                found = true;
                            }
                        }
                    }
                }

                if (found == false)
                {
                    throw new InvalidOperationException("Failed to find super peer to direct arbitrator packet to.");
                }
            }

            // -----------------------------------------------------------------
            // Information sent to one of our super peers?
            // -----------------------------------------------------------------
            else if ((packet as SuperPeerPacket) != null)
            {
                SuperPeerPacket specificPacket = packet as SuperPeerPacket;
                SuperPeer superpeer = FindSuperPeerByID(specificPacket.SuperPeerID);

                if (superpeer != null)
                {
                    superpeer.ArbitratorRecievedPacket(m_arbitratorConnection, specificPacket);
                }
                else
                {
                    throw new InvalidOperationException("Failed to find super peer to direct arbitrator packet to.");
                }
            }
        }
Esempio n. 4
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        /// <summary>
        ///     Invoked when a new peer connects.
        /// </summary>
        /// <param name="peer">Peers connection.</param>
        private void ProcessConnectedPeer(Connection peer)
        {
            GameClientPeer peerMetaData = new GameClientPeer(this, peer);
            peerMetaData.Connected();

            peer.MetaData = peerMetaData;
        }
Esempio n. 5
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        /// <summary>
        ///     Sets up the connection to an arbitrator to recieve information about the game world.
        /// </summary>
        /// <returns>Returns true if successful, else false.</returns>
        private async Task<bool> SetupArbitratorConnection()
        {
            bool result = false;

            if (m_arbitratorConnection == null)
            {
                Logger.Info("Attempting to connect to arbitrator on {0}:{1} ...", LoggerVerboseLevel.High, m_arbitratorHost, m_arbitratorPort);

                m_arbitratorConnection = new Connection();
                result = await m_arbitratorConnection.ConnectAsync(m_arbitratorHost, m_arbitratorPort);
            }
            else
            {
                Logger.Error("Lost connection to arbitrator, attempting to setup connection again ...", LoggerVerboseLevel.Normal);
                result = await m_arbitratorConnection.ReconnectAsync();
            }

            if (result == false)
            {
                Logger.Error("Failed to connect to arbitrator on {0}:{1}", LoggerVerboseLevel.Normal, m_arbitratorHost, m_arbitratorPort);
            }
            else
            {
                Logger.Info("Successfully connected to arbitrator.", LoggerVerboseLevel.High);
            }

            return result;
        }
Esempio n. 6
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        /// <summary>
        ///     Sets up the listen connection to accept incoming connections from peers.
        /// </summary>
        /// <returns>Returns true if successful, else false.</returns>
        private async Task<bool> SetupListenConnection()
        {
            bool result = false;

            if (m_listenConnection == null)
            {
                Logger.Info("Attempting to listen on {0}:{1} ...", LoggerVerboseLevel.High, LISTEN_HOST, LISTEN_PORT);

                m_listenConnection = new Connection();
                result = await m_listenConnection.ListenAsync(LISTEN_PORT, LISTEN_HOST);
            }
            else
            {
                Logger.Error("Lost listening connection, attempting to setup connection again ...", LoggerVerboseLevel.Normal);
                result = await m_listenConnection.RelistenAsync();
            }

            if (result == false)
            {
                Logger.Error("Failed to listen on {0}:{1}", LoggerVerboseLevel.Normal, LISTEN_HOST, LISTEN_PORT);
            }
            else
            {
                Logger.Info("Successfully began listening.", LoggerVerboseLevel.High);
            }

            return result;
        }
Esempio n. 7
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        private int m_zoneID = 0; // Which zone we are currently in.

        #endregion Fields

        #region Constructors

        /// <summary>
        ///     Constructs a new instance of this class.
        /// </summary>
        /// <param name="arbitrator">Arbitrator that this peer is connected to.</param>
        /// <param name="peer_connection">Connection through which this peer is connected.</param>
        public ArbitratorPeer(ArbitratorService arbitrator, Connection peer_connection)
        {
            m_arbitrator = arbitrator;
            m_connection = peer_connection;
        }
Esempio n. 8
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        /// <summary>
        ///     Initializes this arbitrator, making initial connections to database and getting ready
        ///     to begin accepting connections.
        /// </summary>
        /// <returns>True if successful, otherwise false. If false is returned then the Run/Deinit methods are never called.</returns>
        public bool Initialize()
        {
            Logger.Info("Begining setup of game client ...", LoggerVerboseLevel.High);

            m_arbitratorConnection = null;

            // Setup connection.
            SetupArbitratorConnection().Wait();
            if (m_arbitratorConnection == null || m_arbitratorConnection.Connected == false)
            {
                Logger.Error("Failed to setup game client, could not connect to arbitrator.", LoggerVerboseLevel.Normal);
                return false;
            }

            // Setup listen connection.
            SetupListenConnection().Wait();
            if (m_listenConnection == null || m_listenConnection.Listening == false)
            {
                Logger.Error("Failed to setup game client, could not setup listen connection.", LoggerVerboseLevel.Normal);
                return false;
            }

            Logger.Info("Setup game client successfully.", LoggerVerboseLevel.High);

            return true;
        }
 /// <summary>
 ///     Constructs a new instance of this class.
 /// </summary>
 /// <param name="gameClient">Game client hosting this connection.</param>
 /// <param name="service">Superpeer a client is connected to..</param>
 /// <param name="connection">Connection used to communicate with the super peer.</param>
 public SuperPeerToClientConnection(GameClientService gameClient, SuperPeer superpeer, Connection connection)
 {
     m_superpeer = superpeer;
     m_connection = connection;
     m_gameClient = gameClient;
 }
Esempio n. 10
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 /// <summary>
 ///     Constructs a new instance of this class.
 /// </summary>
 /// <param name="client">Game client that this peer is connected to.</param>
 /// <param name="peer_connection">Connection through which this peer is connected.</param>
 public GameClientPeer(GameClientService client, Connection peer_connection)
 {
     m_gameClient = client;
     m_connection = peer_connection;
 }
 /// <summary>
 ///     Constructs a new instance of this class.
 /// </summary>
 /// <param name="service">Game client thats hosting this connection.</param>
 /// <param name="connection">Connection used to communicate with the super peer.</param>
 /// <param name="id">Client ID of superpeer on the other end of this connection.</param>
 public ClientToSuperPeerConnection(GameClientService service, Connection connection, int id)
 {
     m_service = service;
     m_connection = connection;
     m_clientID = id;
 }
Esempio n. 12
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        /// <summary>
        ///     Initializes this arbitrator, making initial connections to database and getting ready
        ///     to begin accepting connections.
        /// </summary>
        /// <returns>True if successful, otherwise false. If false is returned then the Run/Deinit methods are never called.</returns>
        public bool Initialize()
        {
            Logger.Info("Begining setup of arbitrator server ...", LoggerVerboseLevel.High);

            m_listenConnection      = null;
            m_databaseConnection    = null;

            // Setup database connection.
            SetupDBConnection().Wait();
            if (m_databaseConnection == null || m_databaseConnection.Connected == false)
            {
                Logger.Error("Failed to setup arbitrator, could not initialize database connection.", LoggerVerboseLevel.Normal);
                return false;
            }

            // Setup listening connection.
            SetupConnection().Wait();
            if (m_listenConnection == null || m_listenConnection.Listening == false)
            {
                Logger.Error("Failed to setup arbitrator, could not initialize listen connection.", LoggerVerboseLevel.Normal);
                return false;
            }

            // Register arbitrator in database.
            RegisterArbitrator();

            Logger.Info("Setup arbitrator server successfully.", LoggerVerboseLevel.High);

            return true;
        }
Esempio n. 13
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        /// <summary>
        ///     Invoked when a new peer disconnects.
        /// </summary>
        /// <param name="peer">Peers connection.</param>
        private void ProcessDisconnectedPeer(Connection peer)
        {
            ArbitratorPeer peerMetaData = peer.MetaData as ArbitratorPeer;
            if (peerMetaData == null)
            {
                return;
            }

            peerMetaData.Disconnected();
        }
Esempio n. 14
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        /// <summary>
        ///     Invoked when a new peer connects.
        /// </summary>
        /// <param name="peer">Peers connection.</param>
        private void ProcessConnectedPeer(Connection peer)
        {
            ArbitratorPeer peerMetaData = new ArbitratorPeer(this, peer);
            peerMetaData.Connected();

            peer.MetaData = peerMetaData;
        }
Esempio n. 15
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 /// <summary>
 ///     Invoked when an arbitrator sends a packet to this super peer.
 /// </summary>
 public void ArbitratorRecievedPacket(Connection connection, SuperPeerPacket packet)
 {
 }