Esempio n. 1
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 public DynamicLuaTable(LuaTable table, Lua state, string path = null)
     : base()
 {
     this.table = table;
     this.state = state;
     if (path == null)
     {
         path = LuaHelper.GetRandomString(); //tables need a name, so we can access them
     }
     this.path = path;
 }
Esempio n. 2
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        private object GetTableValue(string name)
        {
            LuaFunction func = GetMetaFunction("index");

            if (func != null) //metatable and metamethod set
            {
                return(LuaHelper.UnWrapObject(func.Call(table, name)[0], state, path + "." + name));
            }
            else
            {
                return(LuaHelper.UnWrapObject(table[name], state, path + "." + name));
            }
        }
Esempio n. 3
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        /// <summary>
        /// Wraps an object to prepare it for passing to LuaInterface. If no name is specified, a
        /// random one with the default length is used.
        /// </summary>
        public static object WrapObject(object toWrap, Lua state, string name = null)
        {
            if (toWrap is DynamicArray)
            {
                //Someone passed an DynamicArray diretly back to Lua.
                //He wanted to pass the value in the array, so we extract it.
                //When there is more than one value, this method will ignore these extra value.
                //This could happen in a situation like this: lua.tmp = lua("return a,b");, but
                //that doesn't make sense.
                toWrap = (toWrap as dynamic)[0];
            }

            if (toWrap is MulticastDelegate)
            {
                //We have to deal with a problem here: RegisterFunction does not really create
                //a new function, but a userdata with a __call metamethod. This works fine in all
                //except two cases: When Lua looks for an __index or __newindex metafunction and finds
                //a table or userdata, Lua tries to redirect the read/write operation to that table/userdata.
                //In case of our function that is in reality a userdata this fails. So we have to check
                //for these function and create a very thin wrapper arround this to make Lua see a function instead
                //the real userdata. This is no problem for the other metamethods, these are called independent
                //from their type. (If they are not nil ;))
                MulticastDelegate function = (toWrap as MulticastDelegate);

                if (name != null && (name.EndsWith("__index") || name.EndsWith("__newindex")))
                {
                    string tmpName = LuaHelper.GetRandomString();
                    state.RegisterFunction(tmpName, function.Target, function.Method);
                    state.DoString(String.Format("function {0}(...) return {1}(...) end", name, tmpName), "DynamicLua internal operation");
                }
                else
                {
                    if (name == null)
                    {
                        name = LuaHelper.GetRandomString();
                    }
                    state.RegisterFunction(name, function.Target, function.Method);
                }
                return(null);
            }
            else if (toWrap is DynamicLuaTable)
            {
                dynamic dlt = toWrap as DynamicLuaTable;
                return((LuaTable)dlt);
            }
            else
            {
                return(toWrap);
            }
        }
Esempio n. 4
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        /// <summary>
        /// Performs the Power operation on this table. This is only
        /// needed for languages like C# which have no native operators
        /// for this. VB etc. users should use the build-in a^b operator.
        /// </summary>
        public dynamic Power(object operand)
        {
            operand = LuaHelper.WrapObject(operand, state);

            LuaFunction func = GetMetaFunction("pow");

            if (func != null)
            {
                return(func.Call(table, operand));
            }
            else
            {
                throw new InvalidOperationException("Metamethod __pow not found");
            }
        }
Esempio n. 5
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        private void SetTableMember(string name, object value)
        {
            object tmp = LuaHelper.WrapObject(value, state, path + "." + name);

            if (tmp != null) //if a function was registered tmp is null, but we dont want to nil the function :P
            {
                LuaFunction func = GetMetaFunction("newindex");
                if (func != null)
                {
                    func.Call(table, name, value);
                }
                else
                {
                    table[name] = value;
                }
            }
        }
Esempio n. 6
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        public override bool TryGetMember(GetMemberBinder binder, out object result)
        {
            int index;

            result = null;
            if (!int.TryParse(binder.Name, out index))
            {
                return(false);
            }
            if (index >= array.Length)
            {
                return(false);
            }

            result = LuaHelper.UnWrapObject(array[index], state);
            return(true);
        }
Esempio n. 7
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        public override bool TryGetIndex(GetIndexBinder binder, object[] indexes, out object result)
        {
            int index;

            result = null;
            if (!int.TryParse(indexes[0].ToString(), out index))
            {
                return(false);
            }
            if (index >= array.Length)
            {
                return(false);
            }

            result = LuaHelper.UnWrapObject(array[index], state);
            return(true);
        }
Esempio n. 8
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        private object GetTableValue(string name)
        {
            object val = table[name];

            if (val != null)
            {
                return(LuaHelper.UnWrapObject(val, state, path + "." + name));
            }

            //not found, check __index of metatable

            LuaFunction func = GetMetaFunction("index");

            if (func != null) //metatable and metamethod set
            {
                return(LuaHelper.UnWrapObject(func.Call(table, name)[0], state, path + "." + name));
            }
            else
            {
                return(null);
            }
        }
Esempio n. 9
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 public dynamic GetMetatable()
 {
     return(LuaHelper.UnWrapObject(state.DoString(String.Format("return getmetatable({0})", path), "DynamicLua internal operation")[0], state));
 }
Esempio n. 10
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        public override bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result)
        {
            string metamethodName;
            bool   switchOperands = false; //Lua has only comparison metamethods for less, so for greater the we have to switch the operands
            bool   negateResult   = false; //Lua has only metamethods for equal, so we need this trick here.

            switch (binder.Operation)
            {
            //Math
            case ExpressionType.Add:
            case ExpressionType.AddChecked:
            case ExpressionType.AddAssign:
            case ExpressionType.AddAssignChecked:     //TODO: Thing about __concat
                metamethodName = "add";
                break;

            case ExpressionType.Subtract:
            case ExpressionType.SubtractChecked:
            case ExpressionType.SubtractAssign:
            case ExpressionType.SubtractAssignChecked:
                metamethodName = "sub";
                break;

            case ExpressionType.Multiply:
            case ExpressionType.MultiplyChecked:
            case ExpressionType.MultiplyAssign:
            case ExpressionType.MultiplyAssignChecked:
                metamethodName = "mul";
                break;

            case ExpressionType.Divide:
            case ExpressionType.DivideAssign:
                metamethodName = "div";
                break;

            case ExpressionType.Modulo:
            case ExpressionType.ModuloAssign:
                metamethodName = "mod";
                break;

            case ExpressionType.Power:
            case ExpressionType.PowerAssign:
                metamethodName = "pow";
                break;

            //Logic Tests
            case ExpressionType.Equal:
                metamethodName = "eq";
                break;

            case ExpressionType.NotEqual:
                metamethodName = "eq";
                negateResult   = true;
                break;

            case ExpressionType.GreaterThan:
                metamethodName = "lt";
                switchOperands = true;
                break;

            case ExpressionType.GreaterThanOrEqual:
                metamethodName = "le";
                switchOperands = true;
                break;

            case ExpressionType.LessThan:
                metamethodName = "lt";
                break;

            case ExpressionType.LessThanOrEqual:
                metamethodName = "le";
                break;

            default:     //This operation is not supported by Lua...
                result = null;
                return(false);
            }

            LuaFunction mtFunc = GetMetaFunction(metamethodName);

            if (mtFunc == null)
            {
                result = null;
                return(false);
            }

            if (!switchOperands)
            {
                result = mtFunc.Call(table, LuaHelper.WrapObject(arg, state))[0]; //Metamethods just return one value, or the other will be ignored anyway
            }
            else
            {
                result = mtFunc.Call(LuaHelper.WrapObject(arg, state), table)[0];
            }

            if (negateResult && result is bool) //We can't negate if its not bool. If the metamethod returned someting other than bool and ~= is called there will be a bug. (But who would do this?)
            {
                result = !(bool)result;
            }

            return(true);
        }
Esempio n. 11
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 private object GetLuaValue(string name)
 {
     return(LuaHelper.UnWrapObject(lua[name], lua, name));
 }
Esempio n. 12
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 static DynamicLua()
 {
     LuaHelper.ExtractNativeDlls();
 }