Esempio n. 1
0
        public IState[] RegisterStates()
        {
            var enumValues = Enum.GetValues(typeof(GameStateType));

            for (int i = 0; i < enumValues.Length; i++)
            {
                var currentEnumValue     = enumValues.GetValue(i);
                var parsedEnumValue      = (GameStateType)Enum.Parse(currentEnumValue.GetType(), currentEnumValue.ToString());
                var classWithCurrentType = SolutionTypes.Classes()
                                           .FirstOrDefault(
                    c => c.GetTypeInfo()
                    .DeclaredProperties
                    .Any(dp => dp.PropertyType.Name == currentEnumValue.GetType().Name));
            }

            return(null);
        }
Esempio n. 2
0
 public DependencyResolver()
 {
     currentInstanceHolder = SolutionTypes.InitializeCallers <IRunnable>();
     this.holderType       = this.currentInstanceHolder.GetType().GetTypeInfo();
     this.stateByType      = this.StateByTypes();
 }