Load() public method

public Load ( ) : void
return void
Esempio n. 1
0
        static int Main(string[] args)
        {
            if (args.Length != 2)
            {
                Console.WriteLine("Bad args");
                return(1);
            }

            if (Directory.Exists(args[0]) == false)
            {
                Console.WriteLine("Source dir {0} doesn't exist", args[0]);
                return(1);
            }

            if (Directory.Exists(args[1]) == false)
            {
                Console.WriteLine("Source dir {0} doesn't exist", args[1]);
                return(1);
            }

            string srcPath = args[0];
            string dstPath = args[1];

            var loader = new TileSetLoader(srcPath);

            loader.Load();

            CreatePng(loader, dstPath);

            using (var device = GraphicsDevice.New())
                CreateDds(device, loader, dstPath);

            return(0);
        }
Esempio n. 2
0
        static int Main(string[] args)
        {
            if (args.Length != 2)
            {
                Console.WriteLine("Bad args");
                return 1;
            }

            if (Directory.Exists(args[0]) == false)
            {
                Console.WriteLine("Source dir {0} doesn't exist", args[0]);
                return 1;
            }

            if (Directory.Exists(args[1]) == false)
            {
                Console.WriteLine("Source dir {0} doesn't exist", args[1]);
                return 1;
            }

            string srcPath = args[0];
            string dstPath = args[1];

            var loader = new TileSetLoader(srcPath);
            loader.Load();

            CreatePng(loader, dstPath);

            using (var device = GraphicsDevice.New())
                CreateDds(device, loader, dstPath);

            return 0;
        }