Esempio n. 1
0
        public static String ResolveContentPath(String _Asset, params string[] AlternateExtensions)
        {
            string Asset         = FileUtils.NormalizePath(_Asset);
            var    extensionList = new List <String>(AlternateExtensions);

            if (extensionList.Count != 0)
            {
                extensionList.Add(".xnb");
            }
            else
            {
                extensionList.Add("");
            }

            foreach (var mod in DirectorySearchList)
            {
                foreach (var extension in extensionList)
                {
                    if (File.Exists(mod.Directory + Path.DirectorySeparatorChar + Asset + extension))
                    {
                        return(mod.Directory + Path.DirectorySeparatorChar + Asset + extension);
                    }
                }
            }

            return("Content" + Path.DirectorySeparatorChar + Asset);
        }
Esempio n. 2
0
        public static Texture2D LoadUnbuiltTextureFromAbsolutePath(string _file)
        {
            try
            {
                string file = FileUtils.NormalizePath(_file);
                using (var stream = new FileStream(file, FileMode.Open))
                {
                    if (!stream.CanRead)
                    {
                        Console.Out.WriteLine("Failed to read {0}, stream cannot be read.", file);
                        return(null);
                    }

                    try
                    {
                        return(Texture2D.FromStream(GameState.Game.GraphicsDevice, stream));
                    }
                    catch (Exception exception)
                    {
                        Console.Out.Write("Failed to load texture {0}: {1}", file, exception.ToString());
                        return(null);
                    }
                }
            }
            catch (Exception exception)
            {
                Console.Out.Write("Failed to load texture {0}", exception.ToString());
                return(null);
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Enumerates the relative paths of all mods (including base content) that include the content.
        /// </summary>
        /// <param name="_AssetPath"></param>
        /// <returns></returns>
        public static IEnumerable <String> EnumerateMatchingPaths(String _AssetPath)
        {
            string AssetPath = FileUtils.NormalizePath(_AssetPath);

            foreach (var mod in DirectorySearchList)
            {
                var resolvedAssetPath = mod.Directory + Path.DirectorySeparatorChar + AssetPath;
                if (File.Exists(resolvedAssetPath))
                {
                    yield return(resolvedAssetPath);
                }
            }
        }
Esempio n. 4
0
        public static RawPrimitive GetContentMesh(string _asset)
        {
            if (String.IsNullOrEmpty(_asset))
            {
                DwarfGame.LogSentryBreadcrumb("AssetManager", "Attempt to load mesh asset from empty string.", SharpRaven.Data.BreadcrumbLevel.Warning);
                return(null);
            }

            string asset = FileUtils.NormalizePath(_asset);

            if (asset == null)
            {
                DwarfGame.LogSentryBreadcrumb("AssetManager", string.Format("Asset {0} was null.", _asset), SharpRaven.Data.BreadcrumbLevel.Warning);
                return(null);
            }

            try
            {
                var filename = ResolveContentPath(asset, ".obj");
                if (Path.GetExtension(filename) == ".xnb")
                {
                    //var toReturn = Content.Load<ModelMesh>(filename.Substring(0, filename.Length - 4));
                    //TextureCache[asset] = toReturn;
                    //return toReturn;
                    // Todo: Convert model mesh to raw prim?
                    return(null);
                }
                else if (Path.GetExtension(filename) == ".obj")
                {
                    return(ObjLoader.LoadObject(File.ReadAllLines(FileUtils.NormalizePath(filename))));
                }
                else
                {
                    return(null);
                }
            }
            catch (Exception exception)
            {
                Console.Error.WriteLine(exception.ToString());
                try
                {
                    DwarfGame.LogSentryBreadcrumb("AssetManager", string.Format("Failed to load asset {0} : {1}", asset, exception.ToString()), SharpRaven.Data.BreadcrumbLevel.Warning);
                    return(null);
                }
                catch (Exception innerException)
                {
                    DwarfGame.LogSentryBreadcrumb("AssetManager", string.Format("Everything is broken! {0}", innerException.ToString()), SharpRaven.Data.BreadcrumbLevel.Error);
                    return(null);
                }
            }
        }
Esempio n. 5
0
        public static Texture2D GetContentTexture(string _asset)
        {
            string asset = FileUtils.NormalizePath(_asset);

            if (asset == null)
            {
                var r = Content.Load <Texture2D>(ContentPaths.Error);
                return(r);
            }

            if (TextureCache.ContainsKey(asset))
            {
                var existing = TextureCache[asset];
                if (!existing.IsDisposed && !existing.GraphicsDevice.IsDisposed)
                {
                    return(existing);
                }
            }

            try
            {
                var filename = ResolveContentPath(asset, ".png");
                if (Path.GetExtension(filename) == ".xnb")
                {
                    var toReturn = Content.Load <Texture2D>(filename.Substring(0, filename.Length - 4));
                    TextureCache[asset] = toReturn;
                    return(toReturn);
                }
                else
                {
                    var toReturn = LoadUnbuiltTextureFromAbsolutePath(filename);
                    TextureCache[asset] = toReturn;
                    return(toReturn);
                }
            }
            catch (Exception exception)
            {
                Console.Error.WriteLine(exception.ToString());
                try
                {
                    var r = Content.Load <Texture2D>(ContentPaths.Error);
                    TextureCache[asset] = r;
                    return(r);
                }
                catch (Exception innerException)
                {
                    return(null);
                }
            }
        }
Esempio n. 6
0
        public static IEnumerable <String> EnumerateAllFiles(String BasePath)
        {
            string basePath = FileUtils.NormalizePath(BasePath);

            foreach (var mod in DirectorySearchList)
            {
                var directoryPath = mod.Directory + Path.DirectorySeparatorChar + basePath;
                if (!Directory.Exists(directoryPath))
                {
                    continue;
                }
                foreach (var file in EnumerateDirectory(directoryPath))
                {
                    yield return(file);
                }
            }
        }
Esempio n. 7
0
        public static bool DoesTextureExist(string _asset)
        {
            string asset = FileUtils.NormalizePath(_asset);

            if (asset == null)
            {
                return(false);
            }

            if (TextureCache.ContainsKey(asset))
            {
                return(true);
            }

            try
            {
                var filename = ResolveContentPath(asset, ".png");
                return(File.Exists(filename));
            }
            catch (Exception exception)
            {
                return(false);
            }
        }
Esempio n. 8
0
        public static Texture2D GetContentTexture(string _asset)
        {
            if (String.IsNullOrEmpty(_asset))
            {
                DwarfGame.LogSentryBreadcrumb("AssetManager", "Attempt to load texture asset from empty string.", SharpRaven.Data.BreadcrumbLevel.Warning);
                return(Content.Load <Texture2D>("Content/newgui/error"));
            }

#if DEBUG
            if (!DwarfGame.IsMainThread)
            {
                // This completely breaks loading...
                //throw new InvalidOperationException("Can't load an asset outside of the main thread.");
            }
#endif
            string asset = FileUtils.NormalizePath(_asset);
            if (asset == null)
            {
                DwarfGame.LogSentryBreadcrumb("AssetManager", string.Format("Asset {0} was null.", _asset), SharpRaven.Data.BreadcrumbLevel.Warning);
                var r = Content.Load <Texture2D>(ContentPaths.Error);
                return(r);
            }

            if (TextureCache.ContainsKey(asset))
            {
                var existing = TextureCache[asset];
                if (existing != null && !existing.IsDisposed && existing.GraphicsDevice != null && !existing.GraphicsDevice.IsDisposed)
                {
                    return(existing);
                }
                else
                {
                    DwarfGame.LogSentryBreadcrumb("AssetManager", string.Format("Asset {0} was invalid.", asset), SharpRaven.Data.BreadcrumbLevel.Warning);
                    TextureCache.Remove(asset);
                }
            }

            try
            {
                var filename = ResolveContentPath(asset, ".png", ".bmp");
                if (Path.GetExtension(filename) == ".xnb")
                {
                    var toReturn = Content.Load <Texture2D>(filename.Substring(0, filename.Length - 4));
                    TextureCache[asset] = toReturn;
                    return(toReturn);
                }
                else
                {
                    var toReturn = LoadUnbuiltTextureFromAbsolutePath(filename);
                    TextureCache[asset] = toReturn;
                    return(toReturn);
                }
            }
            catch (Exception exception)
            {
                Console.Error.WriteLine(exception.ToString());
                try
                {
                    DwarfGame.LogSentryBreadcrumb("AssetManager", string.Format("Failed to load asset {0} : {1}", asset, exception.ToString()), SharpRaven.Data.BreadcrumbLevel.Warning);
                    var r = Content.Load <Texture2D>(ContentPaths.Error);
                    TextureCache[asset] = r;
                    return(r);
                }
                catch (Exception innerException)
                {
                    DwarfGame.LogSentryBreadcrumb("AssetManager", string.Format("Everything is broken! {0}", innerException.ToString()), SharpRaven.Data.BreadcrumbLevel.Error);
                    return(null);
                }
            }
        }