Esempio n. 1
0
        /// <summary>
        /// Prompt the player to take action. The logic for what "prompting" the player means must be defined in the external program.
        /// </summary>
        public override void PromptAction()
        {
            GameActionEventArgs choice = new GameActionEventArgs();

            // Get input from human player
            OnAcceptInput(choice);

            // Use the same GameActionEventArgs when moving to the prompt, to maintain the Action value
            OnPrompt(choice);
        }
Esempio n. 2
0
 /// <summary>
 /// Event handler for defender's Defend event.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 /// <exception cref="InvalidOperationException">The chosen card is not a valid defense for the current game state.</exception>
 private void OnNewDefend(object sender, GameActionEventArgs e)
 {
     if ((sender as Player).Hand[e.Action].CanDefendAgainst(AttackCardsPlayed.Last(), this.Game.TrumpSuit))
     {
         // Add the defense card to the pile.
         DefenseCardsPlayed.Add((sender as Player).Hand[e.Action]);
     }
     else
     {
         throw new InvalidOperationException((sender as Player).Hand[e.Action] + " is not a valid defense!");
     }
 }
Esempio n. 3
0
 /// <summary>
 /// Event handler for attacker's Attack event.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 /// <exception cref="InvalidOperationException">The chosen card is not a valid attack for the current game state.</exception>
 private void OnNewAttack(object sender, GameActionEventArgs e)
 {
     if (IsValidAttack((sender as Player).Hand[e.Action]))
     {
         // Add the attack card to the pile.
         AttackCardsPlayed.Add((sender as Player).Hand[e.Action]);
     }
     else
     {
         throw new InvalidOperationException((sender as Player).Hand[e.Action] + " is not a valid attack!");
     }
 }
Esempio n. 4
0
 /// <summary>
 /// Event handler for when the defender is prompted to act.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 /// <exception cref="ArgumentException">The defender attempts to make an illegal defense.</exception>
 /// <exception cref="ArgumentOutOfRangeException">The defender attempts to select a card index that does not exist in their hand.</exception>
 private void OnPromptDefender(object sender, GameActionEventArgs e)
 {
     if (e.Action == Player.NO_ACTION)
     {
         (sender as Player).GiveUpDefense();
     }
     else if (e.Action >= 0 && e.Action < (sender as Player).Hand.Count)
     {
         if (IsValidDefense((sender as Player).Hand[e.Action]))
         {
             (sender as Player).DefendWith(e.Action);
         }
         else
         {
             throw new ArgumentException(string.Format("Cannot defend with the {0}!", (sender as Player).Hand[e.Action].ToString()));
         }
     }
     else
     {
         throw new ArgumentOutOfRangeException(string.Format("Invalid hand index {0} for player {1}.", e.Action, (sender as Player).Name));
     }
 }
Esempio n. 5
0
 protected virtual void OnAcceptInput(GameActionEventArgs a)
 {
     AcceptInput?.Invoke(this, a);
 }
Esempio n. 6
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        static void _PlayerInput(object sender, GameActionEventArgs e)
        {
            Console.WriteLine("Please select an action:");
            Console.WriteLine("\t0 - No action");
            for (int i = 1; i <= (sender as Player).Hand.Count; i++)
            {
                Console.WriteLine("\t{0} - {1}", i, (sender as Player).Hand[i - 1]);
            }

            int  action     = 0;
            bool validInput = false;

            do
            {
                Console.Write("\nEnter input: ");
                string playerChoice = Console.ReadLine();
                try
                {
                    action = int.Parse(playerChoice);
                    if (action < 0 || action > (sender as Player).Hand.Count)
                    {
                        throw new ArgumentOutOfRangeException(string.Format("Action must be between 0 and {0}.", (sender as Player).Hand.Count));
                    }

                    if (action == 0)
                    {
                        // First attack is mandatory
                        if (testGame_Human.CurrentBout.AttackCardsPlayed.Count == 0)
                        {
                            validInput = false;
                        }
                        else
                        {
                            validInput = true;
                        }
                    }
                    else if (sender == testGame_Human.CurrentBout.Attacker)
                    {
                        if (testGame_Human.CurrentBout.IsValidAttack((sender as Player).Hand[action - 1]))
                        {
                            validInput = true;
                        }
                    }
                    else if (sender == testGame_Human.CurrentBout.Defender)
                    {
                        if (testGame_Human.CurrentBout.IsValidDefense((sender as Player).Hand[action - 1]))
                        {
                            validInput = true;
                        }
                    }

                    // Player-facing error prompts
                    if (!validInput)
                    {
                        if (action == 0)
                        {
                            Console.WriteLine("You must attack!");
                        }
                        else
                        {
                            Console.WriteLine("The {0} is not a valid {1}!", (sender as Player).Hand[action - 1], (sender == testGame_Human.CurrentBout.Attacker ? "attack" : "defense"));
                        }
                    }
                }
                catch (ArgumentOutOfRangeException oor)
                {
                    Console.Error.WriteLine(oor.Message);
                }
                catch (FormatException)
                {
                    Console.Error.WriteLine("Invalid input.");
                }
                catch (ArgumentException a)
                {
                    Console.Error.WriteLine(a.Message);
                }
            } while (!validInput);

            // Once we've received valid input, write it to the Action property of the event args, and the library will handle the rest
            // NOTE: we need to subtract 1 in this case, since Hand is zero-based and "NO ACTION" is represented with -1
            e.Action = action - 1;
        }
Esempio n. 7
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 protected virtual void OnDefend(GameActionEventArgs a, GameLogEventArgs l)
 {
     Defend?.Invoke(this, a);
     DefendLog?.Invoke(this, l);
 }
Esempio n. 8
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 protected virtual void OnAttack(GameActionEventArgs a, GameLogEventArgs l)
 {
     Attack?.Invoke(this, a);
     AttackLog?.Invoke(this, l);
 }
Esempio n. 9
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 protected virtual void OnPrompt(GameActionEventArgs a)
 {
     Prompt?.Invoke(this, a);
 }