public bool Take(Player p) { foreach (Card card in _t.AttackCards) { p.CardToHand(card); } foreach (Card card in _t.DefenceCards) { p.CardToHand(card); } _t.Clear(); return true; }
public UserTableManager(Player u, Player c, Deck d, Suits s, Table t, int state) { _u = u; _c = c; _d = d; _s = s; _t = t; end = false; if (state == 1) { while (_u.CardCount < 6 && !_d.isEmpty()) { _u.CardToHand(_d.GiveNextCard()); } while (_c.CardCount < 6 && !_d.isEmpty()) { _c.CardToHand(_d.GiveNextCard()); } _t.PutToAttack(_c.Hand[0]); _c.Hand.RemoveAt(0); } else { while (_c.CardCount < 6 && !_d.isEmpty()) { _c.CardToHand(_d.GiveNextCard()); } while (_c.CardCount < 6 && !_d.isEmpty()) { _c.CardToHand(_d.GiveNextCard()); } } }