Esempio n. 1
0
        public override void Run(string[] args)
        {
            if (!SynchronizationManager.Instance.PlayerIsAdmin)
            {
                Console.instance.Print($"You are not an admin!");
                return;
            }

            int count = 0;

            foreach (var timer in Timer.Each)
            {
                if (Player.m_localPlayer == null || timer.dungeon == null)
                {
                    continue;
                }

                ++count;
                Console.instance.Print($"Forcing regeneration of Dungeon '{timer.dungeon.GetCleanName()}', resetting now!");
                Dungeons.Reset(timer.dungeon);
            }

            if (count < 1)
            {
                Console.instance.Print($"Could't find loaded dungeons!");
            }
            else
            {
                Console.instance.Print($"Forced a total of {count} dungeons to reset!");
            }
        }
Esempio n. 2
0
        public static void DungeonGenerator_Load_Post(DungeonGenerator __instance)
        {
            Main.Log.LogInfo($"Loaded dungeon '{__instance.GetCleanName()}' with theme {__instance.m_themes}\n");

            if (Configs.AllowedThemes.Value.Contains(__instance.m_themes.ToString()))
            {
                Dungeons.OnDungeonLoad(__instance);
            }
        }
Esempio n. 3
0
        public override void Run(string[] args)
        {
            if (!SynchronizationManager.Instance.PlayerIsAdmin)
            {
                Console.instance.Print($"You are not an admin!");
                return;
            }

            var closest = GetClosest();

            if (closest == null)
            {
                Console.instance.Print($"No dungeon found!");
                return;
            }

            Console.instance.Print($"Forcing regeneration of Dungeon '{closest.GetCleanName()}', resetting now!");
            Dungeons.Reset(closest);
        }
Esempio n. 4
0
 public static void ZNet_OnDestroy_Post()
 => Dungeons.UnscheduleAll();