Esempio n. 1
0
 public static void MapSeedToEntity(ClassLevelSeed classLevelSeed, ClassProgression classProgressionEntity)
 {
     classProgressionEntity.ArmorClassBonus = classLevelSeed.ac_bonus;
     classProgressionEntity.BaseAttackBonus = classLevelSeed.base_attack_bonus;
     classProgressionEntity.BonusSpells = classLevelSeed.bonus_spells;
     classProgressionEntity.CasterLevel = classLevelSeed.caster_level;
     classProgressionEntity.ClassName = classLevelSeed.name;
     classProgressionEntity.FlurryOfBlows = classLevelSeed.flurry_of_blows;
     classProgressionEntity.FortitudeSave = classLevelSeed.fort_save;
     classProgressionEntity.Id = classLevelSeed.Id;
     classProgressionEntity.Level = classLevelSeed.level;
     classProgressionEntity.PointsPerDay = classLevelSeed.points_per_day;
     classProgressionEntity.PowerLevel = classLevelSeed.power_level;
     classProgressionEntity.PowersKnown = classLevelSeed.powers_known;
     classProgressionEntity.Reference = classLevelSeed.reference;
     classProgressionEntity.ReflexSave = classLevelSeed.ref_save;
     classProgressionEntity.Slots0 = classLevelSeed.slots_0;
     classProgressionEntity.Slots1 = classLevelSeed.slots_1;
     classProgressionEntity.Slots2 = classLevelSeed.slots_2;
     classProgressionEntity.Slots3 = classLevelSeed.slots_3;
     classProgressionEntity.Slots4 = classLevelSeed.slots_4;
     classProgressionEntity.Slots5 = classLevelSeed.slots_5;
     classProgressionEntity.Slots6 = classLevelSeed.slots_6;
     classProgressionEntity.Slots7 = classLevelSeed.slots_7;
     classProgressionEntity.Slots8 = classLevelSeed.slots_8;
     classProgressionEntity.Slots9 = classLevelSeed.slots_9;
     classProgressionEntity.Special = classLevelSeed.special;
     classProgressionEntity.SpellsKnown0 = classLevelSeed.spells_known_0;
     classProgressionEntity.SpellsKnown1 = classLevelSeed.spells_known_1;
     classProgressionEntity.SpellsKnown2 = classLevelSeed.spells_known_2;
     classProgressionEntity.SpellsKnown3 = classLevelSeed.spells_known_3;
     classProgressionEntity.SpellsKnown4 = classLevelSeed.spells_known_4;
     classProgressionEntity.SpellsKnown5 = classLevelSeed.spells_known_5;
     classProgressionEntity.SpellsKnown6 = classLevelSeed.spells_known_6;
     classProgressionEntity.SpellsKnown7 = classLevelSeed.spells_known_7;
     classProgressionEntity.SpellsKnown8 = classLevelSeed.spells_known_8;
     classProgressionEntity.SpellsKnown9 = classLevelSeed.spells_known_9;
     classProgressionEntity.UnarmedDamage = classLevelSeed.unarmed_damage;
     classProgressionEntity.UnarmoredSpeedBonus = classLevelSeed.unarmored_speed_bonus;
     classProgressionEntity.WillSave = classLevelSeed.will_save;
 }
Esempio n. 2
0
 public static ClassProgression MapSeedToEntity(ClassLevelSeed classLevelSeed)
 {
     var classProgressionEntity = new ClassProgression();
     MapSeedToEntity(classLevelSeed, classProgressionEntity);
     return classProgressionEntity;
 }